Giovanni Mascellani (@giomasce) commented about include/vkd3d.h:
*/
- VKD3D_SHADER_CACHE_FLAGS_NONE,
- /**
* Don't acquire the cache mutex before access.
*/
- VKD3D_SHADER_CACHE_FLAGS_NO_SERIALIZE,
- VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_CACHE_FLAGS),
+};
+/**
- Huhu document me
- \since 1.10
- */
+struct vkd3d_shader_cache_desc
Maybe we should use the Vulkan convention for extensible structures here?