This is accepted by native, but fails to compile with ours: ```hlsl static struct { float4 x; float4 y; } x;
float4 main() : sv_target { return 0; } ```
The error is: ``` shader_runner:684:Section [pixel shader], line 115: Test failed: Got unexpected hr 0x80004005. shader_runner:697:Section [pixel shader], line 115: <anonymous>:5:3: E5002: Can't implicitly convert from uint to <anonymous struct>. ```
It's ok if you consider this out of scope for this MR, but please add a test showing the todo.