On Thu Jul 18 23:07:32 2024 +0000, Nikolay Sivov wrote:
I think this might be a total number of shader objects, accounting for arrays as well. Confusing part is that for some reason every pass contributes to that counter too.
That seems to be it. Kind of an interesting find; hard to guess what they'd need that count for, or even a reasonable name for it. Not that it matters a whole lot, especially on the d3dx side.