Fabian Maurer (@DarkShadow44) commented about dlls/shell32/enumobjects.c:
+#include "wine/debug.h" +#include "windef.h" +#include "winbase.h" +#include "winreg.h" +#include "shlwapi.h"
+#include "shell32_main.h"
+WINE_DEFAULT_DEBUG_CHANNEL(shell);
+typedef struct +{
- IEnumObjects IEnumObjects_iface;
- LONG ref;
- struct list objls;
- struct list *current;
Do we really need those two if they're never really used?