Jinoh Kang (@iamahuman) commented about dlls/dsound/tests/ds3d.c:
ok(hr == S_OK, "Got hr %#lx.\n", hr); hr = IDirectSound3DListener_SetVelocity(listener, 0, 0, 0, DS3D_DEFERRED); ok(hr == S_OK, "Got hr %#lx.\n", hr);
- hr = IDirectSound3DListener_SetOrientation(listener, NAN, NAN, NAN, NAN, NAN, NAN, DS3D_DEFERRED);
Ditto.