On Fri Sep 13 12:24:35 2024 +0000, Aida Jonikienė wrote:
If it's similar to the OpenGL approach then does that mean it suffers from the some of the same issues (like poor performance and flickering content with multiple D3D swapchains in a single window)?
If that's the case with GL, then probably. Still better than nothing at all and as they both do the same thing, problems could later be solved the same way for both.