From: Biswapriyo Nath nathbappai@gmail.com
Required for https://github.com/microsoft/DirectXTK/blob/jun2024/Src/ModelLoadSDKMESH.cpp... --- include/d3d11.idl | 11 +++++++++++ 1 file changed, 11 insertions(+)
diff --git a/include/d3d11.idl b/include/d3d11.idl index 7a2a84a8b77..9a246fa7cec 100644 --- a/include/d3d11.idl +++ b/include/d3d11.idl @@ -156,7 +156,18 @@ const UINT D3D11_DEFAULT_VIEWPORT_WIDTH = 0;
cpp_quote("#define D3D11_FLOAT32_MAX (3.402823466e+38f)")
+const UINT D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0; +const UINT D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0; +const UINT D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0; +const UINT D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1; +const UINT D3D11_IA_INSTANCE_ID_BIT_COUNT = 32; +const UINT D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32; +const UINT D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT = 32; +const UINT D3D11_IA_PRIMITIVE_ID_BIT_COUNT = 32; +const UINT D3D11_IA_VERTEX_ID_BIT_COUNT = 32; const UINT D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32; +const UINT D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128; +const UINT D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32;
const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;