From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/d3d_asm.c | 3 ++- libs/vkd3d-shader/spirv.c | 11 +++++++---- libs/vkd3d-shader/tpf.c | 4 +++- libs/vkd3d-shader/vkd3d_shader_private.h | 5 ++++- 4 files changed, 16 insertions(+), 7 deletions(-)
diff --git a/libs/vkd3d-shader/d3d_asm.c b/libs/vkd3d-shader/d3d_asm.c index 4582b22a7..9b3769e00 100644 --- a/libs/vkd3d-shader/d3d_asm.c +++ b/libs/vkd3d-shader/d3d_asm.c @@ -1646,7 +1646,8 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
case VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER: vkd3d_string_buffer_printf(buffer, " {\n"); - for (i = 0; i < ins->declaration.icb->vec4_count; ++i) + assert(ins->declaration.icb->component_count == VKD3D_VEC4_SIZE); + for (i = 0; i < ins->declaration.icb->element_count; ++i) { shader_print_hex_literal(compiler, " {", ins->declaration.icb->data[4 * i + 0], ""); shader_print_hex_literal(compiler, ", ", ins->declaration.icb->data[4 * i + 1], ""); diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 07e276c57..fe1a5997e 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -5678,15 +5678,18 @@ static void spirv_compiler_emit_dcl_immediate_constant_buffer(struct spirv_compi struct vkd3d_symbol reg_symbol; unsigned int i;
- if (!(elements = vkd3d_calloc(icb->vec4_count, sizeof(*elements)))) + assert(icb->data_type == VKD3D_DATA_FLOAT); + assert(icb->component_count == VKD3D_VEC4_SIZE); + + if (!(elements = vkd3d_calloc(icb->element_count, sizeof(*elements)))) return; - for (i = 0; i < icb->vec4_count; ++i) + for (i = 0; i < icb->element_count; ++i) elements[i] = spirv_compiler_get_constant(compiler, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE, &icb->data[4 * i]); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE); - length_id = spirv_compiler_get_constant_uint(compiler, icb->vec4_count); + length_id = spirv_compiler_get_constant_uint(compiler, icb->element_count); type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id); - const_id = vkd3d_spirv_build_op_constant_composite(builder, type_id, elements, icb->vec4_count); + const_id = vkd3d_spirv_build_op_constant_composite(builder, type_id, elements, icb->element_count); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id); icb_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream, ptr_type_id, SpvStorageClassPrivate, const_id); diff --git a/libs/vkd3d-shader/tpf.c b/libs/vkd3d-shader/tpf.c index 6a9438b98..dec8189da 100644 --- a/libs/vkd3d-shader/tpf.c +++ b/libs/vkd3d-shader/tpf.c @@ -767,7 +767,9 @@ static void shader_sm4_read_shader_data(struct vkd3d_shader_instruction *ins, ui ins->handler_idx = VKD3DSIH_INVALID; return; } - icb->vec4_count = icb_size / 4; + icb->data_type = VKD3D_DATA_FLOAT; + icb->component_count = VKD3D_VEC4_SIZE; + icb->element_count = icb_size / VKD3D_VEC4_SIZE; memcpy(icb->data, tokens, sizeof(*tokens) * icb_size); shader_instruction_array_add_icb(&priv->p.instructions, icb); ins->declaration.icb = icb; diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index af75ef3bd..ce2480372 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -715,7 +715,10 @@ struct vkd3d_shader_version
struct vkd3d_shader_immediate_constant_buffer { - unsigned int vec4_count; + enum vkd3d_data_type data_type; + /* total count is element_count * component_count */ + unsigned int element_count; + unsigned int component_count; uint32_t data[]; };