Rémi Bernon (@rbernon) commented about dlls/windows.gaming.ui.gamebar/main.c:
- FIXME( "iface %p, handler %p, token %p stub.\n", iface, handler, token );
- *token = dummy_token;
- return S_OK;
+}
+static HRESULT WINAPI statics_remove_IsInputRedirectedChanged( IGameBarStatics *iface, EventRegistrationToken token ) +{
- FIXME( "iface %p, token %#I64x stub.\n", iface, token.value );
- return S_OK;
+}
+static HRESULT WINAPI statics_get_Visible( IGameBarStatics *iface, BOOLEAN *value) +{
- TRACE( "iface %p, value %p.\n", iface, value );
- if (!value) return E_INVALIDARG;
A test for these checks could be welcome to validate the result, or not checking at all is probably also okay.