Francisco Casas (@fcasas) commented about tests/hlsl/strings.shader_test:
+[pixel shader] +float4 main(uniform float4 x) : sv_target +{
- string description = "Hello, VKD3D!";
- return float4(0.0, 0.0, 0.0, 0.0);
We use 4 spaces instead of tabs for indentation.