Zebediah Figura (@zfigura) commented about dlls/d3d9/tests/device.c:
- }
- if (i == mode_count)
- {
skip("Could not find a suitable display mode.\n");
goto cleanup;
- }
- /* * Switch to fullscreen mode. * This will force the window to be shown and will cause the WM_ACTIVATEAPP * message to be sent. */
- device_desc.width = registry_mode.dmPelsWidth;
- device_desc.height = registry_mode.dmPelsHeight;
- device_desc.width = d3ddm.Width;
- device_desc.height = d3ddm.Height;
This bothers me, because now we're not testing the same thing that we were testing anymore. Maybe the difference doesn't matter, though...