Rémi Bernon (@rbernon) commented about include/wine/opengl_driver.h:
BOOL (*p_wglSetPixelFormatWINE)( HDC hdc, int format ); BOOL (*p_wglSwapIntervalEXT)( int interval ); BOOL (*p_get_luid)( LUID *luid, UINT32 *node_mask );
- GLenum (*p_import_memory)( GLuint memory, GLuint64 size, GLenum handleType, void *handle, const void *name );
Same thing here, I don't think it deserves a specific entry and win32u should be able to hook the `glImport*Win32*` functions directly?