From: Alfred Agrell floating@muncher.se
--- include/d3d8.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/include/d3d8.h b/include/d3d8.h index 3e87e3f45a7..048269cd54f 100644 --- a/include/d3d8.h +++ b/include/d3d8.h @@ -1114,7 +1114,7 @@ DECLARE_INTERFACE_IID_(IDirect3DDevice8,IUnknown,"7385e5df-8fe8-41d5-86b6-d7b485 #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->DrawIndexedPrimitive(a,b,c,d,e) #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d) #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h) -#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->processVertices(a,b,c,d,e) +#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->ProcessVertices(a,b,c,d,e) #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->CreateVertexShader(a,b,c,d) #define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a) #define IDirect3DDevice8_GetVertexShader(p,a) (p)->GetVertexShader(a)