Francisco Casas (@fcasas) commented about tests/hlsl/sm1-const-folding.shader_test:
+[test] +draw quad +if(sm>=4) probe all rgba (3.0e+009, 0.0, 0.0, 0.0)
+[pixel shader] +float4 main() : SV_TARGET +{
- int x = 3000000000;
- return float4(x, 0.0, 0.0, 0.0);
+}
+[test] +draw quad +probe all rgba (-1.29496730e+009, 0.0, 0.0, 0.0)
+% These two make sense
which two things? The last two tests?