Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/vkd3d_shader_private.h:
struct vkd3d_shader_register_index idx[3]; unsigned int idx_count; enum vsir_dimension dimension;
- unsigned int alignment;
Similar to `is_in_bounds`, what does this do? For both it might be advisable to only introduce them as soon as there is backend consuming them.