Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/hlsl.y:
YYABORT; hlsl_block_add_instr($$, jump); }
- | KW_CONTINUE ';'
{
struct hlsl_ir_node *jump;
struct hlsl_scope *scope;
if (!(scope = get_loop_scope(ctx->cur_scope)))
Minor, but it doesn't look you need to keep the scope in a variable.