 
            Should help Blue Protocol: Star Resonance avoid access violations in RtlCaptureStackBackTrace(). RtlCaptureStackBackTrace is routinely called by Unity during debug logging. The game's anticheat startup code clobbers rbp (which may be frame register in BaseThreadInitThunk currently depending on compiler, but not on Windows) while unwind info from within game's WinMain doesn't have rbp save.