From: Anton Baskanov baskanov@gmail.com
It will be handled by DP_FindAnyGroup(). --- dlls/dplayx/dplay.c | 12 +----------- 1 file changed, 1 insertion(+), 11 deletions(-)
diff --git a/dlls/dplayx/dplay.c b/dlls/dplayx/dplay.c index 6dfc2439624..5b0953f7adb 100644 --- a/dlls/dplayx/dplay.c +++ b/dlls/dplayx/dplay.c @@ -5644,17 +5644,7 @@ static HRESULT WINAPI IDirectPlay4Impl_SendEx( IDirectPlay4 *iface, DPID from, D /* Verify that the message is being sent to a valid player, group or to * everyone. If it's valid, send it to those players. */ - if ( to == DPID_ALLPLAYERS ) - { - /* See if SP has the ability to multicast. If so, use it */ - if ( This->dp2->spData.lpCB->SendToGroupEx ) - FIXME( "Use group sendex to group 0\n" ); - else if ( This->dp2->spData.lpCB->SendToGroup ) /* obsolete interface */ - FIXME( "Use obsolete group send to group 0\n" ); - else /* No multicast, multiplicate */ - FIXME( "Send to all players using EnumPlayersInGroup\n" ); - } - else if ( DP_FindPlayer( This, to ) ) + if ( DP_FindPlayer( This, to ) ) { /* Have the service provider send this message */ /* FIXME: Could optimize for local interface sends */