Matteo Bruni (@Mystral) commented about dlls/d3dx11_43/texture.c:
goto end;d3dx_get_next_mip_level_size(&dst_size);}- }
- if (loaded_mip_level_count < load_info->MipLevels)
- {
struct volume base_level_size = { load_info->Width, load_info->Height, load_info->Depth };const uint32_t base_level = loaded_mip_level_count - 1;if (!load_info->MipFilter || load_info->MipFilter == D3DX11_DEFAULT)load_info->MipFilter = D3DX11_FILTER_LINEAR;if (FAILED(hr = d3dx_validate_filter(load_info->MipFilter))){ERR("Invalid mip filter argument %#x.\n", load_info->MipFilter);
```suggestion:-0+0 WARN("Invalid mip filter argument %#x.\n", load_info->MipFilter); ```