Rémi Bernon (@rbernon) commented about dlls/windows.gaming.input/gamepad.c:
if (FAILED(hr = IWineGameControllerProvider_get_State( impl->wine_provider, &state ))) return hr;
- value->Buttons = 0;
- impl->state_changed = impl->state_changed
|| !!memcmp( impl->initial_state.axes, state.axes, sizeof(state) - sizeof(state.timestamp) );
- memset(value, 0, sizeof(*value));
- if (impl->state_changed)
- { if (state.buttons[0]) value->Buttons |= GamepadButtons_A;
```suggestion:-6+0 memset(value, 0, sizeof(*value)); if (impl->state_changed || memcmp( impl->initial_state.axes, state.axes, sizeof(state) - offsetof(struct WineGameControllerState, axes) )) { impl->state_changed = TRUE; if (state.buttons[0]) value->Buttons |= GamepadButtons_A; ```
(Use `offsetof(struct WineGameControllerState, axes)`, style is a bit more of a nit.)