On Thu Sep 21 04:44:02 2023 +0000, Henri Verbeet wrote:
The thread group size is not parsed at all, so this is just to prevent
a crash. I'd rather not do it, but unless we avoid SM6 compute shaders in shader runner for now, I see no way around it. Why do those shaders end up compiling at all?
The group size is located in the metadata, loading of which will be included in the next MR. Until then, compute shaders can't reasonably be compiled.