On Wed Dec 6 21:20:20 2023 +0000, Zebediah Figura wrote:
Wait, why not in wined3d_cs_exec_present(), where the fps code is? (Also, shouldn't this information be tied to the swapchain, not the CS?)
Good question(s). Probably because it was originally part of a much larger trace which included stuff that only made sense inside wined3d_cs_run().
I'll move everything to the proper place :sweat_smile: