Nikolay Sivov (@nsivov) commented about include/d3dcommon.idl:
D3D10_NAME_COVERAGE, D3D11_NAME_DEPTH_GREATER_EQUAL, D3D11_NAME_DEPTH_LESS_EQUAL,
- D3D11_NAME_STENCIL_REF,
- D3D11_NAME_INNER_COVERAGE,
- D3D12_NAME_BARYCENTRICS = 23,
- D3D12_NAME_SHADINGRATE,
- D3D12_NAME_CULLPRIMITIVE,
Please add D3D_NAME_* variants for those three D3D12_NAMEs as well.