Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/tpf.c:
return; }
- memset(&src->xreg, 0, sizeof(src->xreg)); sm4_register_from_node(&src->reg, &writemask, &src->swizzle_type, instr); if (src->swizzle_type == VKD3D_SM4_SWIZZLE_VEC4) src->swizzle = hlsl_map_swizzle(hlsl_swizzle_from_writemask(writemask), map_writemask);
}
+static unsigned int sm4_get_index_adressing_from_xreg(const struct sm4_xregister *xreg,
Typo: `addressing`