On Wed Mar 13 04:22:37 2024 +0000, Jan Sikorski wrote:
Sorry for the long silence. A couple of nits above, but generally that looks fine to me. My understanding is that we could in principle have a client that calls Microsoft's d3d9on12.dll instead of returning our d3d9, is that right? The games just go through `Direct3DCreate9On12` but then only use the D3D9 interface?
Thanks for the review. That's my understanding for the former as well, d3d9on12.dll maps the D3D9 API calls to D3D12 so it should work with VKD3D. For the latter, the games indeed appear to be only using the D3D9 interface.