On Fri Jan 5 11:34:26 2024 +0000, Giovanni Mascellani wrote:
Something's strange here: this shader compiles successfully to SM2 and SM3 on my computer, but it fails on the CI; so while the CI pipeline passes, I can see failures on my computer. So far I have no idea of what's causing this behavior difference. But it seems to me that `clip()` should be supported by our HLSL compiler, shouldn't it?
Same for me, I mentioned it [here](https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/514#note_56338). I will investigate further.