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Zebediah Figura (@zfigura) commented about libs/vkd3d-shader/ir.c:
{ struct signature_element *e = &s->elements[i]; if (signature->scan[i].remap) if (signature->scan[i].offset)
{ struct signature_element *e = &s->elements[i];
if (signature->scan[i].remap)
if (signature->scan[i].offset)
Probably this belongs with the previous patch?
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