From: Zebediah Figura zfigura@codeweavers.com
--- dlls/d3d8/d3d8_private.h | 5 +- dlls/d3d8/device.c | 105 +++++---------------------------------- 2 files changed, 14 insertions(+), 96 deletions(-)
diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h index 755991a64c7..53d131f182d 100644 --- a/dlls/d3d8/d3d8_private.h +++ b/dlls/d3d8/d3d8_private.h @@ -123,10 +123,7 @@ struct d3d8_device struct FvfToDecl *decls; UINT numConvertedDecls, declArraySize;
- /* User data draws */ - struct wined3d_buffer *vertex_buffer; - UINT vertex_buffer_size; - UINT vertex_buffer_pos; + struct wined3d_streaming_buffer vertex_buffer; struct wined3d_buffer *index_buffer; UINT index_buffer_size; UINT index_buffer_pos; diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 6c1646a1893..ee12d3809e6 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -625,8 +625,7 @@ static ULONG WINAPI d3d8_device_Release(IDirect3DDevice8 *iface) } heap_free(device->decls);
- if (device->vertex_buffer) - wined3d_buffer_decref(device->vertex_buffer); + wined3d_streaming_buffer_cleanup(&device->vertex_buffer); if (device->index_buffer) wined3d_buffer_decref(device->index_buffer);
@@ -963,12 +962,7 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
wined3d_mutex_lock();
- if (device->vertex_buffer) - { - wined3d_buffer_decref(device->vertex_buffer); - device->vertex_buffer = NULL; - device->vertex_buffer_size = 0; - } + wined3d_streaming_buffer_cleanup(&device->vertex_buffer); if (device->index_buffer) { wined3d_buffer_decref(device->index_buffer); @@ -2546,55 +2540,15 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8 *iface, return D3D_OK; }
-/* The caller is responsible for wined3d locking */ -static HRESULT d3d8_device_prepare_vertex_buffer(struct d3d8_device *device, UINT min_size) -{ - HRESULT hr; - - if (device->vertex_buffer_size < min_size || !device->vertex_buffer) - { - UINT size = max(device->vertex_buffer_size * 2, min_size); - struct wined3d_buffer_desc desc; - struct wined3d_buffer *buffer; - - TRACE("Growing vertex buffer to %u bytes\n", size); - - desc.byte_width = size; - desc.usage = WINED3DUSAGE_DYNAMIC; - desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER; - desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_W; - desc.misc_flags = 0; - desc.structure_byte_stride = 0; - - if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc, - NULL, NULL, &d3d8_null_wined3d_parent_ops, &buffer))) - { - ERR("Failed to create vertex buffer, hr %#x.\n", hr); - return hr; - } - - if (device->vertex_buffer) - wined3d_buffer_decref(device->vertex_buffer); - - device->vertex_buffer = buffer; - device->vertex_buffer_size = size; - device->vertex_buffer_pos = 0; - } - return D3D_OK; -} - static HRESULT WINAPI d3d8_device_DrawPrimitiveUP(IDirect3DDevice8 *iface, D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); - HRESULT hr; UINT vtx_count = vertex_count_from_primitive_count(primitive_type, primitive_count); - struct wined3d_map_desc wined3d_map_desc; - struct wined3d_box wined3d_box = {0}; UINT size = vtx_count * stride; - struct wined3d_resource *vb; - UINT vb_pos, align; + unsigned int vb_pos; + HRESULT hr;
TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n", iface, primitive_type, primitive_count, data, stride); @@ -2606,29 +2560,12 @@ static HRESULT WINAPI d3d8_device_DrawPrimitiveUP(IDirect3DDevice8 *iface, }
wined3d_mutex_lock(); - hr = d3d8_device_prepare_vertex_buffer(device, size); - if (FAILED(hr)) - goto done;
- vb_pos = device->vertex_buffer_pos; - align = vb_pos % stride; - if (align) align = stride - align; - if (vb_pos + size + align > device->vertex_buffer_size) - vb_pos = 0; - else - vb_pos += align; - - wined3d_box.left = vb_pos; - wined3d_box.right = vb_pos + size; - vb = wined3d_buffer_get_resource(device->vertex_buffer); - if (FAILED(wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box, - WINED3D_MAP_WRITE | (vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD)))) + if (FAILED(hr = wined3d_streaming_buffer_upload(device->wined3d_device, + &device->vertex_buffer, data, size, stride, &vb_pos))) goto done; - memcpy(wined3d_map_desc.data, data, size); - wined3d_resource_unmap(vb, 0); - device->vertex_buffer_pos = vb_pos + size;
- hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer, 0, stride); + hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer.buffer, 0, stride); if (FAILED(hr)) goto done;
@@ -2692,8 +2629,8 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface UINT idx_size = idx_count * idx_fmt_size; struct wined3d_map_desc wined3d_map_desc; struct wined3d_box wined3d_box = {0}; - struct wined3d_resource *ib, *vb; unsigned int base_vertex_idx; + struct wined3d_resource *ib; UINT vb_pos, ib_pos, align; HRESULT hr;
@@ -2710,27 +2647,9 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface
wined3d_mutex_lock();
- hr = d3d8_device_prepare_vertex_buffer(device, vtx_size); - if (FAILED(hr)) - goto done; - - vb_pos = device->vertex_buffer_pos; - align = vb_pos % vertex_stride; - if (align) align = vertex_stride - align; - if (vb_pos + vtx_size + align > device->vertex_buffer_size) - vb_pos = 0; - else - vb_pos += align; - - wined3d_box.left = vb_pos; - wined3d_box.right = vb_pos + vtx_size; - vb = wined3d_buffer_get_resource(device->vertex_buffer); - if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box, - WINED3D_MAP_WRITE | (vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD)))) + if (FAILED(hr = wined3d_streaming_buffer_upload(device->wined3d_device, &device->vertex_buffer, + (char *)vertex_data + min_vertex_idx * vertex_stride, vtx_size, vertex_stride, &vb_pos))) goto done; - memcpy(wined3d_map_desc.data, (char *)vertex_data + min_vertex_idx * vertex_stride, vtx_size); - wined3d_resource_unmap(vb, 0); - device->vertex_buffer_pos = vb_pos + vtx_size;
hr = d3d8_device_prepare_index_buffer(device, idx_size); if (FAILED(hr)) @@ -2754,7 +2673,7 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface wined3d_resource_unmap(ib, 0); device->index_buffer_pos = ib_pos + idx_size;
- hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer, 0, vertex_stride); + hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer.buffer, 0, vertex_stride); if (FAILED(hr)) goto done;
@@ -3799,6 +3718,8 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine device->stateblock_state = wined3d_stateblock_get_state(device->state); device->update_state = device->state;
+ wined3d_streaming_buffer_init(&device->vertex_buffer, WINED3D_BIND_VERTEX_BUFFER); + if (!parameters->Windowed) { if (!focus_window)