From: Zebediah Figura zfigura@codeweavers.com
--- dlls/d3d8/d3d8_private.h | 2 +- dlls/d3d8/device.c | 11 ++++++----- dlls/d3d8/surface.c | 5 +++-- dlls/d3d8/swapchain.c | 6 ++++-- 4 files changed, 14 insertions(+), 10 deletions(-)
diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h index 3f4e15229db..69e16a50c3a 100644 --- a/dlls/d3d8/d3d8_private.h +++ b/dlls/d3d8/d3d8_private.h @@ -203,7 +203,7 @@ struct d3d8_surface
struct wined3d_rendertarget_view *d3d8_surface_acquire_rendertarget_view(struct d3d8_surface *surface) DECLSPEC_HIDDEN; struct d3d8_surface *d3d8_surface_create(struct wined3d_texture *wined3d_texture, - unsigned int sub_resource_idx) DECLSPEC_HIDDEN; + unsigned int sub_resource_idx, IUnknown *container) DECLSPEC_HIDDEN; struct d3d8_device *d3d8_surface_get_device(const struct d3d8_surface *surface) DECLSPEC_HIDDEN; void d3d8_surface_release_rendertarget_view(struct d3d8_surface *surface, struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN; diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 981bd76cee9..8ae6b5ce7b9 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -989,7 +989,8 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface, struct wined3d_resource *resource = wined3d_rendertarget_view_get_resource(rtv); struct d3d8_surface *surface;
- if ((surface = d3d8_surface_create(wined3d_texture_from_resource(resource), 0))) + if ((surface = d3d8_surface_create(wined3d_texture_from_resource(resource), 0, + (IUnknown *)&device->IDirect3DDevice8_iface))) surface->parent_device = &device->IDirect3DDevice8_iface; }
@@ -1121,7 +1122,7 @@ static HRESULT WINAPI d3d8_device_CreateTexture(IDirect3DDevice8 *iface, levels = wined3d_texture_get_level_count(object->wined3d_texture); for (i = 0; i < levels; ++i) { - if (!d3d8_surface_create(object->wined3d_texture, i)) + if (!d3d8_surface_create(object->wined3d_texture, i, (IUnknown *)&object->IDirect3DBaseTexture8_iface)) { IDirect3DTexture8_Release(&object->IDirect3DBaseTexture8_iface); return E_OUTOFMEMORY; @@ -1195,7 +1196,7 @@ static HRESULT WINAPI d3d8_device_CreateCubeTexture(IDirect3DDevice8 *iface, UIN levels = wined3d_texture_get_level_count(object->wined3d_texture); for (i = 0; i < levels * 6; ++i) { - if (!d3d8_surface_create(object->wined3d_texture, i)) + if (!d3d8_surface_create(object->wined3d_texture, i, (IUnknown *)&object->IDirect3DBaseTexture8_iface)) { IDirect3DTexture8_Release(&object->IDirect3DBaseTexture8_iface); return E_OUTOFMEMORY; @@ -1297,7 +1298,7 @@ static HRESULT d3d8_device_create_surface(struct d3d8_device *device, enum wined return hr; }
- if (!(surface_impl = d3d8_surface_create(texture, 0))) + if (!(surface_impl = d3d8_surface_create(texture, 0, NULL))) { wined3d_texture_decref(texture); wined3d_mutex_unlock(); @@ -3634,7 +3635,7 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic device_parent, container_parent, desc, texture_flags, texture);
if (FAILED(hr = wined3d_texture_create(device->wined3d_device, desc, 1, 1, texture_flags, - NULL, &device->IDirect3DDevice8_iface, &d3d8_null_wined3d_parent_ops, texture))) + NULL, NULL, &d3d8_null_wined3d_parent_ops, texture))) { WARN("Failed to create texture, hr %#lx.\n", hr); return hr; diff --git a/dlls/d3d8/surface.c b/dlls/d3d8/surface.c index 795ff1f9ce5..b4545ca3657 100644 --- a/dlls/d3d8/surface.c +++ b/dlls/d3d8/surface.c @@ -309,7 +309,8 @@ static const struct wined3d_parent_ops d3d8_surface_wined3d_parent_ops = surface_wined3d_object_destroyed, };
-struct d3d8_surface *d3d8_surface_create(struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx) +struct d3d8_surface *d3d8_surface_create(struct wined3d_texture *wined3d_texture, + unsigned int sub_resource_idx, IUnknown *container) { IDirect3DBaseTexture8 *texture; struct d3d8_surface *surface; @@ -321,7 +322,7 @@ struct d3d8_surface *d3d8_surface_create(struct wined3d_texture *wined3d_texture d3d8_resource_init(&surface->resource); surface->resource.refcount = 0; list_init(&surface->rtv_entry); - surface->container = wined3d_texture_get_parent(wined3d_texture); + surface->container = container; surface->wined3d_texture = wined3d_texture; surface->sub_resource_idx = sub_resource_idx;
diff --git a/dlls/d3d8/swapchain.c b/dlls/d3d8/swapchain.c index 37b55b8fc3a..1f4387a3406 100644 --- a/dlls/d3d8/swapchain.c +++ b/dlls/d3d8/swapchain.c @@ -211,7 +211,8 @@ HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapcha
for (i = 0; i < desc->backbuffer_count; ++i) { - if (!(surface = d3d8_surface_create(wined3d_swapchain_get_back_buffer(object->wined3d_swapchain, i), 0))) + if (!(surface = d3d8_surface_create(wined3d_swapchain_get_back_buffer(object->wined3d_swapchain, i), 0, + (IUnknown *)&device->IDirect3DDevice8_iface))) { IDirect3DSwapChain8_Release(&object->IDirect3DSwapChain8_iface); return E_OUTOFMEMORY; @@ -224,7 +225,8 @@ HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapcha { struct wined3d_resource *resource = wined3d_rendertarget_view_get_resource(wined3d_dsv);
- if (!(surface = d3d8_surface_create(wined3d_texture_from_resource(resource), 0))) + if (!(surface = d3d8_surface_create(wined3d_texture_from_resource(resource), 0, + (IUnknown *)&device->IDirect3DDevice8_iface))) { IDirect3DSwapChain8_Release(&object->IDirect3DSwapChain8_iface); return E_OUTOFMEMORY;