Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/dxil.c:
}
static void register_init_ssa_vector(struct vkd3d_shader_register *reg, const struct sm6_type *type,
unsigned int component_count, struct sm6_parser *sm6)
unsigned int component_count, struct sm6_value *value, struct sm6_parser *sm6)
{ enum vkd3d_data_type data_type; unsigned int id;
- id = sm6_parser_alloc_ssa_id(sm6);
- if (value && register_is_ssa(&value->u.reg) && value->u.reg.idx[0].offset)
- {
id = value->u.reg.idx[0].offset;
TRACE("Using forward-allocated id %u.\n", id);
Is this really useful? It looks like it might be quite spammy.