From: Elizabeth Figura zfigura@codeweavers.com
--- include/Makefile.in | 2 +- include/d3d8.h | 1153 ------------------------------------------- include/d3d8.idl | 373 ++++++++++++++ 3 files changed, 374 insertions(+), 1154 deletions(-) delete mode 100644 include/d3d8.h create mode 100644 include/d3d8.idl
diff --git a/include/Makefile.in b/include/Makefile.in index 25993cdb145..7f7dad3f438 100644 --- a/include/Makefile.in +++ b/include/Makefile.in @@ -134,7 +134,7 @@ SOURCES = \ d3d12sdklayers.idl \ d3d12shader.idl \ d3d12video.idl \ - d3d8.h \ + d3d8.idl \ d3d8caps.h \ d3d8types.h \ d3d9.idl \ diff --git a/include/d3d8.h b/include/d3d8.h deleted file mode 100644 index 51eed8b7dda..00000000000 --- a/include/d3d8.h +++ /dev/null @@ -1,1153 +0,0 @@ -/* - * Copyright (C) 2002 Jason Edmeades - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2.1 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA - */ - -#ifndef __WINE_D3D8_H -#define __WINE_D3D8_H - -#ifndef DIRECT3D_VERSION -#define DIRECT3D_VERSION 0x0800 -#endif - -#include <stdlib.h> - -#define COM_NO_WINDOWS_H -#include <objbase.h> -#include <windows.h> -#include <d3d8types.h> -#include <d3d8caps.h> - -/***************************************************************************** - * Behavior Flags for IDirect3D8::CreateDevice - */ -#define D3DCREATE_FPU_PRESERVE __MSABI_LONG(0x00000002) -#define D3DCREATE_MULTITHREADED __MSABI_LONG(0x00000004) -#define D3DCREATE_PUREDEVICE __MSABI_LONG(0x00000010) -#define D3DCREATE_SOFTWARE_VERTEXPROCESSING __MSABI_LONG(0x00000020) -#define D3DCREATE_HARDWARE_VERTEXPROCESSING __MSABI_LONG(0x00000040) -#define D3DCREATE_MIXED_VERTEXPROCESSING __MSABI_LONG(0x00000080) - -/***************************************************************************** - * Flags for SetPrivateData - */ -#define D3DSPD_IUNKNOWN __MSABI_LONG(0x00000001) - -/***************************************************************************** - * #defines and error codes - */ -#define D3D_SDK_VERSION 220 -#define D3DADAPTER_DEFAULT 0 -#define D3DENUM_NO_WHQL_LEVEL 2 - -#define _FACD3D 0x876 -#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code ) - -/* - * Direct3D Errors - */ -#define D3D_OK S_OK -#define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072) -#define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073) -#define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074) -#define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075) -#define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076) -#define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077) -#define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078) -#define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079) -#define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081) -#define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082) -#define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086) -#define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087) - -#define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150) -#define D3DERR_MOREDATA MAKE_D3DHRESULT(2151) -#define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152) -#define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153) -#define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154) -#define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380) -#define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155) -#define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156) -#define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157) - -/***************************************************************************** - * Predeclare the interfaces - */ -DEFINE_GUID(IID_IDirect3D8, 0x1DD9E8DA,0x1C77,0x4D40,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12); -typedef struct IDirect3D8 *LPDIRECT3D8; - -DEFINE_GUID(IID_IDirect3DDevice8, 0x7385E5DF,0x8FE8,0x41D5,0x86,0xB6,0xD7,0xB4,0x85,0x47,0xB6,0xCF); -typedef struct IDirect3DDevice8 *LPDIRECT3DDEVICE8; - -DEFINE_GUID(IID_IDirect3DResource8, 0x1B36BB7B,0x09B7,0x410A,0xB4,0x45,0x7D,0x14,0x30,0xD7,0xB3,0x3F); -typedef struct IDirect3DResource8 *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8; - -DEFINE_GUID(IID_IDirect3DVertexBuffer8, 0x8AEEEAC7,0x05F9,0x44D4,0xB5,0x91,0x00,0x0B,0x0D,0xF1,0xCB,0x95); -typedef struct IDirect3DVertexBuffer8 *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8; - -DEFINE_GUID(IID_IDirect3DVolume8, 0xBD7349F5,0x14F1,0x42E4,0x9C,0x79,0x97,0x23,0x80,0xDB,0x40,0xC0); -typedef struct IDirect3DVolume8 *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8; - -DEFINE_GUID(IID_IDirect3DSwapChain8, 0x928C088B,0x76B9,0x4C6B,0xA5,0x36,0xA5,0x90,0x85,0x38,0x76,0xCD); -typedef struct IDirect3DSwapChain8 *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8; - -DEFINE_GUID(IID_IDirect3DSurface8, 0xB96EEBCA,0xB326,0x4EA5,0x88,0x2F,0x2F,0xF5,0xBA,0xE0,0x21,0xDD); -typedef struct IDirect3DSurface8 *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8; - -DEFINE_GUID(IID_IDirect3DIndexBuffer8, 0x0E689C9A,0x053D,0x44A0,0x9D,0x92,0xDB,0x0E,0x3D,0x75,0x0F,0x86); -typedef struct IDirect3DIndexBuffer8 *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8; - -DEFINE_GUID(IID_IDirect3DBaseTexture8, 0xB4211CFA,0x51B9,0x4A9F,0xAB,0x78,0xDB,0x99,0xB2,0xBB,0x67,0x8E); -typedef struct IDirect3DBaseTexture8 *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8; - -DEFINE_GUID(IID_IDirect3DTexture8, 0xE4CDD575,0x2866,0x4F01,0xB1,0x2E,0x7E,0xEC,0xE1,0xEC,0x93,0x58); -typedef struct IDirect3DTexture8 *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8; - -DEFINE_GUID(IID_IDirect3DCubeTexture8, 0x3EE5B968,0x2ACA,0x4C34,0x8B,0xB5,0x7E,0x0C,0x3D,0x19,0xB7,0x50); -typedef struct IDirect3DCubeTexture8 *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8; - -DEFINE_GUID(IID_IDirect3DVolumeTexture8, 0x4B8AAAFA,0x140F,0x42BA,0x91,0x31,0x59,0x7E,0xAF,0xAA,0x2E,0xAD); -typedef struct IDirect3DVolumeTexture8 *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8; - -/***************************************************************************** - * IDirect3D8 interface - */ -#undef INTERFACE -#define INTERFACE IDirect3D8 -DECLARE_INTERFACE_(IDirect3D8,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3D8 methods ***/ - STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE; - STDMETHOD_(UINT,GetAdapterCount )(THIS) PURE; - STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8 * pIdentifier) PURE; - STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT Adapter) PURE; - STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, UINT Mode, D3DDISPLAYMODE * pMode) PURE; - STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, D3DDISPLAYMODE * pMode) PURE; - STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed) PURE; - STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) PURE; - STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) PURE; - STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) PURE; - STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8 * pCaps) PURE; - STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT Adapter) PURE; - STDMETHOD(CreateDevice)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS * pPresentationParameters, struct IDirect3DDevice8 ** ppReturnedDeviceInterface) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3D8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3D8_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3D8_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3D8 methods ***/ -#define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a) -#define IDirect3D8_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p) -#define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c) -#define IDirect3D8_GetAdapterModeCount(p,a) (p)->lpVtbl->GetAdapterModeCount(p,a) -#define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->lpVtbl->EnumAdapterModes(p,a,b,c) -#define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b) -#define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e) -#define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f) -#define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e) -#define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e) -#define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c) -#define IDirect3D8_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a) -#define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f) -#else -/*** IUnknown methods ***/ -#define IDirect3D8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3D8_AddRef(p) (p)->AddRef() -#define IDirect3D8_Release(p) (p)->Release() -/*** IDirect3D8 methods ***/ -#define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a) -#define IDirect3D8_GetAdapterCount(p) (p)->GetAdapterCount() -#define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c) -#define IDirect3D8_GetAdapterModeCount(p,a) (p)->GetAdapterModeCount(a) -#define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->EnumAdapterModes(a,b,c) -#define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b) -#define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e) -#define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f) -#define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->CheckDeviceMultiSampleType(a,b,c,d,e) -#define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e) -#define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c) -#define IDirect3D8_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a) -#define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f) -#endif - -/***************************************************************************** - * IDirect3DVolume8 interface - */ -#define INTERFACE IDirect3DVolume8 -DECLARE_INTERFACE_(IDirect3DVolume8,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DVolume8 methods ***/ - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void * pData, DWORD * pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE; - STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC * pDesc) PURE; - STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) PURE; - STDMETHOD(UnlockBox)(THIS) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DVolume8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DVolume8_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DVolume8_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DVolume8 methods ***/ -#define IDirect3DVolume8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IDirect3DVolume8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IDirect3DVolume8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) -#define IDirect3DVolume8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) -#define IDirect3DVolume8_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c) -#define IDirect3DVolume8_UnlockBox(p) (p)->lpVtbl->UnlockBox(p) -#else -/*** IUnknown methods ***/ -#define IDirect3DVolume8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DVolume8_AddRef(p) (p)->AddRef() -#define IDirect3DVolume8_Release(p) (p)->Release() -/*** IDirect3DVolume8 methods ***/ -#define IDirect3DVolume8_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) -#define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) -#define IDirect3DVolume8_FreePrivateData(p,a) (p)->FreePrivateData(a) -#define IDirect3DVolume8_GetContainer(p,a,b) (p)->GetContainer(a,b) -#define IDirect3DVolume8_GetDesc(p,a) (p)->GetDesc(a) -#define IDirect3DVolume8_LockBox(p,a,b,c) (p)->LockBox(a,b,c) -#define IDirect3DVolume8_UnlockBox(p) (p)->UnlockBox() -#endif - -/***************************************************************************** - * IDirect3DSwapChain8 interface - */ -#define INTERFACE IDirect3DSwapChain8 -DECLARE_INTERFACE_(IDirect3DSwapChain8,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DSwapChain8 methods ***/ - STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, - const RGNDATA *dirty_region) PURE; - STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer, D3DBACKBUFFER_TYPE Type, struct IDirect3DSurface8 ** ppBackBuffer) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DSwapChain8_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DSwapChain8_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DSwapChain8 methods ***/ -#define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) -#define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) -#else -/*** IUnknown methods ***/ -#define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DSwapChain8_AddRef(p) (p)->AddRef() -#define IDirect3DSwapChain8_Release(p) (p)->Release() -/*** IDirect3DSwapChain8 methods ***/ -#define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->Present(a,b,c,d) -#define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c) -#endif - -/***************************************************************************** - * IDirect3DSurface8 interface - */ -#define INTERFACE IDirect3DSurface8 -DECLARE_INTERFACE_(IDirect3DSurface8,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DSurface8 methods ***/ - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void * pData,DWORD * pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE; - STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC * pDesc) PURE; - STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) PURE; - STDMETHOD(UnlockRect)(THIS) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DSurface8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DSurface8_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DSurface8_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DSurface8 methods ***/ -#define IDirect3DSurface8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IDirect3DSurface8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IDirect3DSurface8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) -#define IDirect3DSurface8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) -#define IDirect3DSurface8_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c) -#define IDirect3DSurface8_UnlockRect(p) (p)->lpVtbl->UnlockRect(p) -#else -/*** IUnknown methods ***/ -#define IDirect3DSurface8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DSurface8_AddRef(p) (p)->AddRef() -#define IDirect3DSurface8_Release(p) (p)->Release() -/*** IDirect3DSurface8 methods ***/ -#define IDirect3DSurface8_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) -#define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) -#define IDirect3DSurface8_FreePrivateData(p,a) (p)->FreePrivateData(a) -#define IDirect3DSurface8_GetContainer(p,a,b) (p)->GetContainer(a,b) -#define IDirect3DSurface8_GetDesc(p,a) (p)->GetDesc(a) -#define IDirect3DSurface8_LockRect(p,a,b,c) (p)->LockRect(a,b,c) -#define IDirect3DSurface8_UnlockRect(p) (p)->UnlockRect() -#endif - -/***************************************************************************** - * IDirect3DResource8 interface - */ -#define INTERFACE IDirect3DResource8 -DECLARE_INTERFACE_(IDirect3DResource8,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DResource8 methods ***/ - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; - STDMETHOD_(DWORD,GetPriority)(THIS) PURE; - STDMETHOD_(void,PreLoad)(THIS) PURE; - STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DResource8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DResource8_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DResource8_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DResource8 methods ***/ -#define IDirect3DResource8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IDirect3DResource8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IDirect3DResource8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) -#define IDirect3DResource8_GetPriority(p) (p)->lpVtbl->GetPriority(p) -#define IDirect3DResource8_PreLoad(p) (p)->lpVtbl->PreLoad(p) -#define IDirect3DResource8_GetType(p) (p)->lpVtbl->GetType(p) -#else -/*** IUnknown methods ***/ -#define IDirect3DResource8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DResource8_AddRef(p) (p)->AddRef() -#define IDirect3DResource8_Release(p) (p)->Release() -/*** IDirect3DResource8 methods ***/ -#define IDirect3DResource8_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) -#define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) -#define IDirect3DResource8_FreePrivateData(p,a) (p)->FreePrivateData(a) -#define IDirect3DResource8_SetPriority(p,a) (p)->SetPriority(a) -#define IDirect3DResource8_GetPriority(p) (p)->GetPriority() -#define IDirect3DResource8_PreLoad(p) (p)->PreLoad() -#define IDirect3DResource8_GetType(p) (p)->GetType() -#endif - -/***************************************************************************** - * IDirect3DVertexBuffer8 interface - */ -#define INTERFACE IDirect3DVertexBuffer8 -DECLARE_INTERFACE_(IDirect3DVertexBuffer8,IDirect3DResource8) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DResource8 methods ***/ - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; - STDMETHOD_(DWORD,GetPriority)(THIS) PURE; - STDMETHOD_(void,PreLoad)(THIS) PURE; - STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; - /*** IDirect3DVertexBuffer8 methods ***/ - STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE; - STDMETHOD(Unlock)(THIS) PURE; - STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC * pDesc) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DVertexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DVertexBuffer8_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/ -#define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) -#define IDirect3DVertexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p) -#define IDirect3DVertexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p) -#define IDirect3DVertexBuffer8_GetType(p) (p)->lpVtbl->GetType(p) -/*** IDirect3DVertexBuffer8 methods ***/ -#define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) -#define IDirect3DVertexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p) -#define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) -#else -/*** IUnknown methods ***/ -#define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DVertexBuffer8_AddRef(p) (p)->AddRef() -#define IDirect3DVertexBuffer8_Release(p) (p)->Release() -/*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/ -#define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) -#define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) -#define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a) -#define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->SetPriority(a) -#define IDirect3DVertexBuffer8_GetPriority(p) (p)->GetPriority() -#define IDirect3DVertexBuffer8_PreLoad(p) (p)->PreLoad() -#define IDirect3DVertexBuffer8_GetType(p) (p)->GetType() -/*** IDirect3DVertexBuffer8 methods ***/ -#define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d) -#define IDirect3DVertexBuffer8_Unlock(p) (p)->Unlock() -#define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->GetDesc(a) -#endif - -/***************************************************************************** - * IDirect3DIndexBuffer8 interface - */ -#define INTERFACE IDirect3DIndexBuffer8 -DECLARE_INTERFACE_(IDirect3DIndexBuffer8,IDirect3DResource8) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DResource8 methods ***/ - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; - STDMETHOD_(DWORD,GetPriority)(THIS) PURE; - STDMETHOD_(void,PreLoad)(THIS) PURE; - STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; - /*** IDirect3DIndexBuffer8 methods ***/ - STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE; - STDMETHOD(Unlock)(THIS) PURE; - STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC * pDesc) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DIndexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DIndexBuffer8_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/ -#define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) -#define IDirect3DIndexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p) -#define IDirect3DIndexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p) -#define IDirect3DIndexBuffer8_GetType(p) (p)->lpVtbl->GetType(p) -/*** IDirect3DIndexBuffer8 methods ***/ -#define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) -#define IDirect3DIndexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p) -#define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) -#else -/*** IUnknown methods ***/ -#define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DIndexBuffer8_AddRef(p) (p)->AddRef() -#define IDirect3DIndexBuffer8_Release(p) (p)->Release() -/*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/ -#define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) -#define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) -#define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a) -#define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->SetPriority(a) -#define IDirect3DIndexBuffer8_GetPriority(p) (p)->GetPriority() -#define IDirect3DIndexBuffer8_PreLoad(p) (p)->PreLoad() -#define IDirect3DIndexBuffer8_GetType(p) (p)->GetType() -/*** IDirect3DIndexBuffer8 methods ***/ -#define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d) -#define IDirect3DIndexBuffer8_Unlock(p) (p)->Unlock() -#define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->GetDesc(a) -#endif - -/***************************************************************************** - * IDirect3DBaseTexture8 interface - */ -#define INTERFACE IDirect3DBaseTexture8 -DECLARE_INTERFACE_(IDirect3DBaseTexture8,IDirect3DResource8) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DResource8 methods ***/ - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; - STDMETHOD_(DWORD,GetPriority)(THIS) PURE; - STDMETHOD_(void,PreLoad)(THIS) PURE; - STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; - /*** IDirect3DBaseTexture8 methods ***/ - STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE; - STDMETHOD_(DWORD,GetLOD)(THIS) PURE; - STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DBaseTexture8_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DBaseTexture8_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/ -#define IDirect3DBaseTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IDirect3DBaseTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) -#define IDirect3DBaseTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p) -#define IDirect3DBaseTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p) -#define IDirect3DBaseTexture8_GetType(p) (p)->lpVtbl->GetType(p) -/*** IDirect3DBaseTexture8 methods ***/ -#define IDirect3DBaseTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) -#define IDirect3DBaseTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p) -#define IDirect3DBaseTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) -#else -/*** IUnknown methods ***/ -#define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DBaseTexture8_AddRef(p) (p)->AddRef() -#define IDirect3DBaseTexture8_Release(p) (p)->Release() -/*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/ -#define IDirect3DBaseTexture8_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) -#define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) -#define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a) -#define IDirect3DBaseTexture8_SetPriority(p,a) (p)->SetPriority(a) -#define IDirect3DBaseTexture8_GetPriority(p) (p)->GetPriority() -#define IDirect3DBaseTexture8_PreLoad(p) (p)->PreLoad() -#define IDirect3DBaseTexture8_GetType(p) (p)->GetType() -/*** IDirect3DBaseTexture8 methods ***/ -#define IDirect3DBaseTexture8_SetLOD(p,a) (p)->SetLOD(a) -#define IDirect3DBaseTexture8_GetLOD(p) (p)->GetLOD() -#define IDirect3DBaseTexture8_GetLevelCount(p) (p)->GetLevelCount() -#endif - -/***************************************************************************** - * IDirect3DCubeTexture8 interface - */ -#define INTERFACE IDirect3DCubeTexture8 -DECLARE_INTERFACE_(IDirect3DCubeTexture8,IDirect3DBaseTexture8) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DResource8 methods ***/ - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; - STDMETHOD_(DWORD,GetPriority)(THIS) PURE; - STDMETHOD_(void,PreLoad)(THIS) PURE; - STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; - /*** IDirect3DBaseTexture8 methods ***/ - STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE; - STDMETHOD_(DWORD,GetLOD)(THIS) PURE; - STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE; - /*** IDirect3DCubeTexture8 methods ***/ - STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC * pDesc) PURE; - STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface8 ** ppCubeMapSurface) PURE; - STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, - const RECT *rect, DWORD flags) PURE; - STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level) PURE; - STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES face, const RECT *dirty_rect) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DCubeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DCubeTexture8_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/ -#define IDirect3DCubeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IDirect3DCubeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) -#define IDirect3DCubeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p) -#define IDirect3DCubeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p) -#define IDirect3DCubeTexture8_GetType(p) (p)->lpVtbl->GetType(p) -/*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/ -#define IDirect3DCubeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) -#define IDirect3DCubeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p) -#define IDirect3DCubeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) -/*** IDirect3DCubeTexture8 methods ***/ -#define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) -#define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c) -#define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e) -#define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b) -#define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b) -#else -/*** IUnknown methods ***/ -#define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DCubeTexture8_AddRef(p) (p)->AddRef() -#define IDirect3DCubeTexture8_Release(p) (p)->Release() -/*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/ -#define IDirect3DCubeTexture8_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) -#define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) -#define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a) -#define IDirect3DCubeTexture8_SetPriority(p,a) (p)->SetPriority(a) -#define IDirect3DCubeTexture8_GetPriority(p) (p)->GetPriority() -#define IDirect3DCubeTexture8_PreLoad(p) (p)->PreLoad() -#define IDirect3DCubeTexture8_GetType(p) (p)->GetType() -/*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/ -#define IDirect3DCubeTexture8_SetLOD(p,a) (p)->SetLOD(a) -#define IDirect3DCubeTexture8_GetLOD(p) (p)->GetLOD() -#define IDirect3DCubeTexture8_GetLevelCount(p) (p)->GetLevelCount() -/*** IDirect3DCubeTexture8 methods ***/ -#define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) -#define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c) -#define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e) -#define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->UnlockRect(a,b) -#define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b) -#endif - -/***************************************************************************** - * IDirect3DTexture8 interface - */ -#define INTERFACE IDirect3DTexture8 -DECLARE_INTERFACE_(IDirect3DTexture8,IDirect3DBaseTexture8) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DResource8 methods ***/ - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; - STDMETHOD_(DWORD,GetPriority)(THIS) PURE; - STDMETHOD_(void,PreLoad)(THIS) PURE; - STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; - /*** IDirect3DBaseTexture8 methods ***/ - STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE; - STDMETHOD_(DWORD,GetLOD)(THIS) PURE; - STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE; - /*** IDirect3DTexture8 methods ***/ - STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC * pDesc) PURE; - STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level,IDirect3DSurface8 ** ppSurfaceLevel) PURE; - STDMETHOD(LockRect)(THIS_ UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) PURE; - STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE; - STDMETHOD(AddDirtyRect)(THIS_ const RECT *dirty_rect) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DTexture8_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DTexture8_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DTexture8 methods: IDirect3DResource8 ***/ -#define IDirect3DTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IDirect3DTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IDirect3DTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) -#define IDirect3DTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p) -#define IDirect3DTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p) -#define IDirect3DTexture8_GetType(p) (p)->lpVtbl->GetType(p) -/*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/ -#define IDirect3DTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) -#define IDirect3DTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p) -#define IDirect3DTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) -/*** IDirect3DTexture8 methods ***/ -#define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) -#define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b) -#define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d) -#define IDirect3DTexture8_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a) -#define IDirect3DTexture8_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a) -#else -/*** IUnknown methods ***/ -#define IDirect3DTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DTexture8_AddRef(p) (p)->AddRef() -#define IDirect3DTexture8_Release(p) (p)->Release() -/*** IDirect3DTexture8 methods: IDirect3DResource8 ***/ -#define IDirect3DTexture8_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) -#define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) -#define IDirect3DTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a) -#define IDirect3DTexture8_SetPriority(p,a) (p)->SetPriority(a) -#define IDirect3DTexture8_GetPriority(p) (p)->GetPriority() -#define IDirect3DTexture8_PreLoad(p) (p)->PreLoad() -#define IDirect3DTexture8_GetType(p) (p)->GetType() -/*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/ -#define IDirect3DTexture8_SetLOD(p,a) (p)->SetLOD(a) -#define IDirect3DTexture8_GetLOD(p) (p)->GetLOD() -#define IDirect3DTexture8_GetLevelCount(p) (p)->GetLevelCount() -/*** IDirect3DTexture8 methods ***/ -#define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) -#define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b) -#define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d) -#define IDirect3DTexture8_UnlockRect(p,a) (p)->UnlockRect(a) -#define IDirect3DTexture8_AddDirtyRect(p,a) (p)->AddDirtyRect(a) -#endif - -/***************************************************************************** - * IDirect3DVolumeTexture8 interface - */ -#define INTERFACE IDirect3DVolumeTexture8 -DECLARE_INTERFACE_(IDirect3DVolumeTexture8,IDirect3DBaseTexture8) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DResource8 methods ***/ - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; - STDMETHOD_(DWORD,GetPriority)(THIS) PURE; - STDMETHOD_(void,PreLoad)(THIS) PURE; - STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; - /*** IDirect3DBaseTexture8 methods ***/ - STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE; - STDMETHOD_(DWORD,GetLOD)(THIS) PURE; - STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE; - /*** IDirect3DVolumeTexture8 methods ***/ - STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DVOLUME_DESC * pDesc) PURE; - STDMETHOD(GetVolumeLevel)(THIS_ UINT Level,IDirect3DVolume8 ** ppVolumeLevel) PURE; - STDMETHOD(LockBox)(THIS_ UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) PURE; - STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE; - STDMETHOD(AddDirtyBox)(THIS_ const D3DBOX *dirty_box) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DVolumeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DVolumeTexture8_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/ -#define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) -#define IDirect3DVolumeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p) -#define IDirect3DVolumeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p) -#define IDirect3DVolumeTexture8_GetType(p) (p)->lpVtbl->GetType(p) -/*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/ -#define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) -#define IDirect3DVolumeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p) -#define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) -/*** IDirect3DVolumeTexture8 methods ***/ -#define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) -#define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b) -#define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d) -#define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a) -#define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a) -#else -/*** IUnknown methods ***/ -#define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DVolumeTexture8_AddRef(p) (p)->AddRef() -#define IDirect3DVolumeTexture8_Release(p) (p)->Release() -/*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/ -#define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) -#define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) -#define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a) -#define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->SetPriority(a) -#define IDirect3DVolumeTexture8_GetPriority(p) (p)->GetPriority() -#define IDirect3DVolumeTexture8_PreLoad(p) (p)->PreLoad() -#define IDirect3DVolumeTexture8_GetType(p) (p)->GetType() -/*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/ -#define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->SetLOD(a) -#define IDirect3DVolumeTexture8_GetLOD(p) (p)->GetLOD() -#define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->GetLevelCount() -/*** IDirect3DVolumeTexture8 methods ***/ -#define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) -#define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b) -#define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d) -#define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->UnlockBox(a) -#define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->AddDirtyBox(a) -#endif - -/***************************************************************************** - * IDirect3DDevice8 interface - */ -#define INTERFACE IDirect3DDevice8 -DECLARE_INTERFACE_(IDirect3DDevice8,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DDevice8 methods ***/ - STDMETHOD(TestCooperativeLevel)(THIS) PURE; - STDMETHOD_(UINT,GetAvailableTextureMem)(THIS) PURE; - STDMETHOD(ResourceManagerDiscardBytes)(THIS_ DWORD Bytes) PURE; - STDMETHOD(GetDirect3D)(THIS_ IDirect3D8 ** ppD3D8) PURE; - STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS8 * pCaps) PURE; - STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE * pMode) PURE; - STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS * pParameters) PURE; - STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8 * pCursorBitmap) PURE; - STDMETHOD_(void,SetCursorPosition)(THIS_ UINT XScreenSpace, UINT YScreenSpace,DWORD Flags) PURE; - STDMETHOD_(BOOL,ShowCursor)(THIS_ BOOL bShow) PURE; - STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters, IDirect3DSwapChain8 ** pSwapChain) PURE; - STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters) PURE; - STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, - const RGNDATA *dirty_region) PURE; - STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8 ** ppBackBuffer) PURE; - STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS * pRasterStatus) PURE; - STDMETHOD_(void, SetGammaRamp)(THIS_ DWORD flags, const D3DGAMMARAMP *ramp) PURE; - STDMETHOD_(void,GetGammaRamp)(THIS_ D3DGAMMARAMP * pRamp) PURE; - STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture8 ** ppTexture) PURE; - STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture8 ** ppVolumeTexture) PURE; - STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture8 ** ppCubeTexture) PURE; - STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer8 ** ppVertexBuffer) PURE; - STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer8 ** ppIndexBuffer) PURE; - STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,BOOL Lockable,IDirect3DSurface8 ** ppSurface) PURE; - STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,IDirect3DSurface8 ** ppSurface) PURE; - STDMETHOD(CreateImageSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,IDirect3DSurface8 ** ppSurface) PURE; - STDMETHOD(CopyRects)(THIS_ IDirect3DSurface8 *src_surface, const RECT *src_rects, - UINT rect_count, IDirect3DSurface8 *dst_surface, const POINT *dst_points) PURE; - STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture8 * pSourceTexture,IDirect3DBaseTexture8 * pDestinationTexture) PURE; - STDMETHOD(GetFrontBuffer)(THIS_ IDirect3DSurface8 * pDestSurface) PURE; - STDMETHOD(SetRenderTarget)(THIS_ IDirect3DSurface8 * pRenderTarget,IDirect3DSurface8 * pNewZStencil) PURE; - STDMETHOD(GetRenderTarget)(THIS_ IDirect3DSurface8 ** ppRenderTarget) PURE; - STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface8 ** ppZStencilSurface) PURE; - STDMETHOD(BeginScene)(THIS) PURE; - STDMETHOD(EndScene)(THIS) PURE; - STDMETHOD(Clear)(THIS_ DWORD rect_count, const D3DRECT *rects, DWORD flags, D3DCOLOR color, - float z, DWORD stencil) PURE; - STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE; - STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX * pMatrix) PURE; - STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE; - STDMETHOD(SetViewport)(THIS_ const D3DVIEWPORT8 *viewport) PURE; - STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT8 * pViewport) PURE; - STDMETHOD(SetMaterial)(THIS_ const D3DMATERIAL8 *material) PURE; - STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL8 *pMaterial) PURE; - STDMETHOD(SetLight)(THIS_ DWORD index, const D3DLIGHT8 *light) PURE; - STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT8 * pLight) PURE; - STDMETHOD(LightEnable)(THIS_ DWORD Index,BOOL Enable) PURE; - STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL * pEnable) PURE; - STDMETHOD(SetClipPlane)(THIS_ DWORD index, const float *plane) PURE; - STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float * pPlane) PURE; - STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE; - STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD * pValue) PURE; - STDMETHOD(BeginStateBlock)(THIS) PURE; - STDMETHOD(EndStateBlock)(THIS_ DWORD * pToken) PURE; - STDMETHOD(ApplyStateBlock)(THIS_ DWORD Token) PURE; - STDMETHOD(CaptureStateBlock)(THIS_ DWORD Token) PURE; - STDMETHOD(DeleteStateBlock)(THIS_ DWORD Token) PURE; - STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,DWORD * pToken) PURE; - STDMETHOD(SetClipStatus)(THIS_ const D3DCLIPSTATUS8 *clip_status) PURE; - STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS8 * pClipStatus) PURE; - STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8 ** ppTexture) PURE; - STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8 * pTexture) PURE; - STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD * pValue) PURE; - STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE; - STDMETHOD(ValidateDevice)(THIS_ DWORD * pNumPasses) PURE; - STDMETHOD(GetInfo)(THIS_ DWORD DevInfoID,void * pDevInfoStruct,DWORD DevInfoStructSize) PURE; - STDMETHOD(SetPaletteEntries)(THIS_ UINT palette_idx, const PALETTEENTRY *entries) PURE; - STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY * pEntries) PURE; - STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE; - STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT * PaletteNumber) PURE; - STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE; - STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE; - STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type, UINT primitive_count, - const void *data, UINT stride) PURE; - STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, - UINT vertex_count, UINT primitive_count, const void *index_data, D3DFORMAT index_format, - const void *data, UINT stride) PURE; - STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8 * pDestBuffer,DWORD Flags) PURE; - STDMETHOD(CreateVertexShader)(THIS_ const DWORD *declaration, const DWORD *byte_code, - DWORD *shader, DWORD usage) PURE; - STDMETHOD(SetVertexShader)(THIS_ DWORD Handle) PURE; - STDMETHOD(GetVertexShader)(THIS_ DWORD * pHandle) PURE; - STDMETHOD(DeleteVertexShader)(THIS_ DWORD Handle) PURE; - STDMETHOD(SetVertexShaderConstant)(THIS_ DWORD reg_idx, const void *data, DWORD count) PURE; - STDMETHOD(GetVertexShaderConstant)(THIS_ DWORD Register,void * pConstantData,DWORD ConstantCount) PURE; - STDMETHOD(GetVertexShaderDeclaration)(THIS_ DWORD Handle,void * pData,DWORD * pSizeOfData) PURE; - STDMETHOD(GetVertexShaderFunction)(THIS_ DWORD Handle,void * pData,DWORD * pSizeOfData) PURE; - STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8 * pStreamData,UINT Stride) PURE; - STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8 ** ppStreamData,UINT * pStride) PURE; - STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer8 * pIndexData,UINT BaseVertexIndex) PURE; - STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer8 ** ppIndexData,UINT * pBaseVertexIndex) PURE; - STDMETHOD(CreatePixelShader)(THIS_ const DWORD *byte_code, DWORD *shader) PURE; - STDMETHOD(SetPixelShader)(THIS_ DWORD Handle) PURE; - STDMETHOD(GetPixelShader)(THIS_ DWORD * pHandle) PURE; - STDMETHOD(DeletePixelShader)(THIS_ DWORD Handle) PURE; - STDMETHOD(SetPixelShaderConstant)(THIS_ DWORD reg_idx, const void *data, DWORD count) PURE; - STDMETHOD(GetPixelShaderConstant)(THIS_ DWORD Register,void * pConstantData,DWORD ConstantCount) PURE; - STDMETHOD(GetPixelShaderFunction)(THIS_ DWORD Handle,void * pData,DWORD * pSizeOfData) PURE; - STDMETHOD(DrawRectPatch)(THIS_ UINT handle, const float *segment_count, - const D3DRECTPATCH_INFO *patch_info) PURE; - STDMETHOD(DrawTriPatch)(THIS_ UINT handle, const float *segment_count, - const D3DTRIPATCH_INFO *patch_info) PURE; - STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DDevice8_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DDevice8_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DDevice8 methods ***/ -#define IDirect3DDevice8_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p) -#define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p) -#define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->lpVtbl->ResourceManagerDiscardBytes(p,a) -#define IDirect3DDevice8_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) -#define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a) -#define IDirect3DDevice8_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a) -#define IDirect3DDevice8_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a) -#define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c) -#define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c) -#define IDirect3DDevice8_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a) -#define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b) -#define IDirect3DDevice8_Reset(p,a) (p)->lpVtbl->Reset(p,a) -#define IDirect3DDevice8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) -#define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) -#define IDirect3DDevice8_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a) -#define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b) -#define IDirect3DDevice8_GetGammaRamp(p,a) (p)->lpVtbl->GetGammaRamp(p,a) -#define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g) -#define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h) -#define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f) -#define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e) -#define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e) -#define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f) -#define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e) -#define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->lpVtbl->CreateImageSurface(p,a,b,c,d) -#define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->lpVtbl->CopyRects(p,a,b,c,d,e) -#define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b) -#define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->lpVtbl->GetFrontBuffer(p,a) -#define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) -#define IDirect3DDevice8_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a) -#define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a) -#define IDirect3DDevice8_BeginScene(p) (p)->lpVtbl->BeginScene(p) -#define IDirect3DDevice8_EndScene(p) (p)->lpVtbl->EndScene(p) -#define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f) -#define IDirect3DDevice8_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) -#define IDirect3DDevice8_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) -#define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) -#define IDirect3DDevice8_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) -#define IDirect3DDevice8_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) -#define IDirect3DDevice8_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) -#define IDirect3DDevice8_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) -#define IDirect3DDevice8_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b) -#define IDirect3DDevice8_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b) -#define IDirect3DDevice8_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b) -#define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) -#define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b) -#define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b) -#define IDirect3DDevice8_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) -#define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) -#define IDirect3DDevice8_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) -#define IDirect3DDevice8_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a) -#define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a) -#define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a) -#define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a) -#define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b) -#define IDirect3DDevice8_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) -#define IDirect3DDevice8_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) -#define IDirect3DDevice8_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b) -#define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) -#define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) -#define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) -#define IDirect3DDevice8_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a) -#define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c) -#define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b) -#define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b) -#define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a) -#define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a) -#define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c) -#define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e) -#define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d) -#define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) -#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e) -#define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d) -#define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) -#define IDirect3DDevice8_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a) -#define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->lpVtbl->DeleteVertexShader(p,a) -#define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstant(p,a,b,c) -#define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstant(p,a,b,c) -#define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->lpVtbl->GetVertexShaderDeclaration(p,a,b,c) -#define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->lpVtbl->GetVertexShaderFunction(p,a,b,c) -#define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->lpVtbl->SetStreamSource(p,a,b,c) -#define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->lpVtbl->GetStreamSource(p,a,b,c) -#define IDirect3DDevice8_SetIndices(p,a,b) (p)->lpVtbl->SetIndices(p,a,b) -#define IDirect3DDevice8_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b) -#define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b) -#define IDirect3DDevice8_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a) -#define IDirect3DDevice8_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a) -#define IDirect3DDevice8_DeletePixelShader(p,a) (p)->lpVtbl->DeletePixelShader(p,a) -#define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstant(p,a,b,c) -#define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstant(p,a,b,c) -#define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->lpVtbl->GetPixelShaderFunction(p,a,b,c) -#define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c) -#define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c) -#define IDirect3DDevice8_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a) -#else -/*** IUnknown methods ***/ -#define IDirect3DDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DDevice8_AddRef(p) (p)->AddRef() -#define IDirect3DDevice8_Release(p) (p)->Release() -/*** IDirect3DDevice8 methods ***/ -#define IDirect3DDevice8_TestCooperativeLevel(p) (p)->TestCooperativeLevel() -#define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem() -#define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->ResourceManagerDiscardBytes(a) -#define IDirect3DDevice8_GetDirect3D(p,a) (p)->GetDirect3D(a) -#define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a) -#define IDirect3DDevice8_GetDisplayMode(p,a) (p)->GetDisplayMode(a) -#define IDirect3DDevice8_GetCreationParameters(p,a) (p)->GetCreationParameters(a) -#define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c) -#define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c) -#define IDirect3DDevice8_ShowCursor(p,a) (p)->ShowCursor(a) -#define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b) -#define IDirect3DDevice8_Reset(p,a) (p)->Reset(a) -#define IDirect3DDevice8_Present(p,a,b,c,d) (p)->Present(a,b,c,d) -#define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c) -#define IDirect3DDevice8_GetRasterStatus(p,a) (p)->GetRasterStatus(a) -#define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->SetGammaRamp(a,b) -#define IDirect3DDevice8_GetGammaRamp(p,a) (p)->GetGammaRamp(a) -#define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->CreateTexture(a,b,c,d,e,f,g) -#define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h) -#define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->CreateCubeTexture(a,b,c,d,e,f) -#define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->CreateVertexBuffer(a,b,c,d,e) -#define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->CreateIndexBuffer(a,b,c,d,e) -#define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->CreateRenderTarget(a,b,c,d,e,f) -#define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->CreateDepthStencilSurface(a,b,c,d,e) -#define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->CreateImageSurface(a,b,c,d) -#define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->CopyRects(a,b,c,d,e) -#define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b) -#define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->GetFrontBuffer(a) -#define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b) -#define IDirect3DDevice8_GetRenderTarget(p,a) (p)->GetRenderTarget(a) -#define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a) -#define IDirect3DDevice8_BeginScene(p) (p)->BeginScene() -#define IDirect3DDevice8_EndScene(p) (p)->EndScene() -#define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f) -#define IDirect3DDevice8_SetTransform(p,a,b) (p)->SetTransform(a,b) -#define IDirect3DDevice8_GetTransform(p,a,b) (p)->GetTransform(a,b) -#define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b) -#define IDirect3DDevice8_SetViewport(p,a) (p)->SetViewport(a) -#define IDirect3DDevice8_GetViewport(p,a) (p)->GetViewport(a) -#define IDirect3DDevice8_SetMaterial(p,a) (p)->SetMaterial(a) -#define IDirect3DDevice8_GetMaterial(p,a) (p)->GetMaterial(a) -#define IDirect3DDevice8_SetLight(p,a,b) (p)->SetLight(a,b) -#define IDirect3DDevice8_GetLight(p,a,b) (p)->GetLight(a,b) -#define IDirect3DDevice8_LightEnable(p,a,b) (p)->LightEnable(a,b) -#define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b) -#define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b) -#define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b) -#define IDirect3DDevice8_SetRenderState(p,a,b) (p)->SetRenderState(a,b) -#define IDirect3DDevice8_GetRenderState(p,a,b) (p)->GetRenderState(a,b) -#define IDirect3DDevice8_BeginStateBlock(p) (p)->BeginStateBlock() -#define IDirect3DDevice8_EndStateBlock(p,a) (p)->EndStateBlock(a) -#define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a) -#define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a) -#define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a) -#define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b) -#define IDirect3DDevice8_SetClipStatus(p,a) (p)->SetClipStatus(a) -#define IDirect3DDevice8_GetClipStatus(p,a) (p)->GetClipStatus(a) -#define IDirect3DDevice8_GetTexture(p,a,b) (p)->GetTexture(a,b) -#define IDirect3DDevice8_SetTexture(p,a,b) (p)->SetTexture(a,b) -#define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c) -#define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c) -#define IDirect3DDevice8_ValidateDevice(p,a) (p)->ValidateDevice(a) -#define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c) -#define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b) -#define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b) -#define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a) -#define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a) -#define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c) -#define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->DrawIndexedPrimitive(a,b,c,d,e) -#define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d) -#define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h) -#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->processVertices(a,b,c,d,e) -#define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->CreateVertexShader(a,b,c,d) -#define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a) -#define IDirect3DDevice8_GetVertexShader(p,a) (p)->GetVertexShader(a) -#define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->DeleteVertexShader(a) -#define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->SetVertexShaderConstant(a,b,c) -#define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->GetVertexShaderConstant(a,b,c) -#define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->GetVertexShaderDeclaration(a,b,c) -#define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->GetVertexShaderFunction(a,b,c) -#define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->SetStreamSource(a,b,c) -#define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->GetStreamSource(a,b,c) -#define IDirect3DDevice8_SetIndices(p,a,b) (p)->SetIndices(a,b) -#define IDirect3DDevice8_GetIndices(p,a,b) (p)->GetIndices(a,b) -#define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b) -#define IDirect3DDevice8_SetPixelShader(p,a) (p)->SetPixelShader(a) -#define IDirect3DDevice8_GetPixelShader(p,a) (p)->GetPixelShader(a) -#define IDirect3DDevice8_DeletePixelShader(p,a) (p)->DeletePixelShader(a) -#define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->SetPixelShaderConstant(a,b,c) -#define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->GetPixelShaderConstant(a,b,c) -#define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->GetPixelShaderFunction(a,b,c) -#define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c) -#define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c) -#define IDirect3DDevice8_DeletePatch(p,a) (p)->DeletePatch(a) -#endif - -#ifdef __cplusplus -extern "C" { -#endif /* defined(__cplusplus) */ - -/* Define the main entrypoint as well */ -IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion); - -#ifdef __cplusplus -} /* extern "C" */ -#endif /* defined(__cplusplus) */ - -#endif /* __WINE_D3D8_H */ diff --git a/include/d3d8.idl b/include/d3d8.idl new file mode 100644 index 00000000000..065c97435e2 --- /dev/null +++ b/include/d3d8.idl @@ -0,0 +1,373 @@ +/* + * Copyright (C) 2002 Jason Edmeades + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +cpp_quote("#ifndef DIRECT3D_VERSION") +cpp_quote("#define DIRECT3D_VERSION 0x0800") +cpp_quote("#endif") + +import "unknwn.idl"; +import "d3d8types.h"; +import "d3d8caps.h"; + +cpp_quote("#if 0") +typedef struct _LUID LUID; +typedef struct _RGNDATA RGNDATA; +cpp_quote("#endif") + +#ifndef __MSABI_LONG +#if !defined(__LP64__) && !defined(WINE_NO_LONG_TYPES) +# define __MSABI_LONG(x) x ## l +# else +# define __MSABI_LONG(x) x +# endif +#endif + +const long D3DCREATE_FPU_PRESERVE = __MSABI_LONG(0x00000002); +const long D3DCREATE_MULTITHREADED = __MSABI_LONG(0x00000004); +const long D3DCREATE_PUREDEVICE = __MSABI_LONG(0x00000010); +const long D3DCREATE_SOFTWARE_VERTEXPROCESSING = __MSABI_LONG(0x00000020); +const long D3DCREATE_HARDWARE_VERTEXPROCESSING = __MSABI_LONG(0x00000040); +const long D3DCREATE_MIXED_VERTEXPROCESSING = __MSABI_LONG(0x00000080); + +const long D3DSPD_IUNKNOWN = __MSABI_LONG(0x00000001); + +const unsigned int D3D_SDK_VERSION = 220; +const unsigned int D3DADAPTER_DEFAULT = 0; +const unsigned int D3DENUM_NO_WHQL_LEVEL = __MSABI_LONG(0x00000002); + +cpp_quote("#define _FACD3D 0x876") +cpp_quote("#define MAKE_D3DHRESULT(code) MAKE_HRESULT(1, _FACD3D, code)") + +const HRESULT D3D_OK = __MSABI_LONG(0); +const HRESULT D3DERR_OUTOFVIDEOMEMORY = __MSABI_LONG(0x8876017c); +const HRESULT D3DERR_WRONGTEXTUREFORMAT = __MSABI_LONG(0x88760818); +const HRESULT D3DERR_UNSUPPORTEDCOLOROPERATION = __MSABI_LONG(0x88760819); +const HRESULT D3DERR_UNSUPPORTEDCOLORARG = __MSABI_LONG(0x8876081a); +const HRESULT D3DERR_UNSUPPORTEDALPHAOPERATION = __MSABI_LONG(0x8876081b); +const HRESULT D3DERR_UNSUPPORTEDALPHAARG = __MSABI_LONG(0x8876081c); +const HRESULT D3DERR_TOOMANYOPERATIONS = __MSABI_LONG(0x8876081d); +const HRESULT D3DERR_CONFLICTINGTEXTUREFILTER = __MSABI_LONG(0x8876081e); +const HRESULT D3DERR_UNSUPPORTEDFACTORVALUE = __MSABI_LONG(0x8876081f); +const HRESULT D3DERR_CONFLICTINGRENDERSTATE = __MSABI_LONG(0x88760821); +const HRESULT D3DERR_UNSUPPORTEDTEXTUREFILTER = __MSABI_LONG(0x88760822); +const HRESULT D3DERR_CONFLICTINGTEXTUREPALETTE = __MSABI_LONG(0x88760826); +const HRESULT D3DERR_DRIVERINTERNALERROR = __MSABI_LONG(0x88760827); +const HRESULT D3DERR_NOTFOUND = __MSABI_LONG(0x88760866); +const HRESULT D3DERR_MOREDATA = __MSABI_LONG(0x88760867); +const HRESULT D3DERR_DEVICELOST = __MSABI_LONG(0x88760868); +const HRESULT D3DERR_DEVICENOTRESET = __MSABI_LONG(0x88760869); +const HRESULT D3DERR_NOTAVAILABLE = __MSABI_LONG(0x8876086a); +const HRESULT D3DERR_INVALIDDEVICE = __MSABI_LONG(0x8876086b); +const HRESULT D3DERR_INVALIDCALL = __MSABI_LONG(0x8876086c); +const HRESULT D3DERR_DRIVERINVALIDCALL = __MSABI_LONG(0x8876086d); + +typedef struct IDirect3D8 *LPDIRECT3D8; +typedef struct IDirect3DDevice8 *LPDIRECT3DDEVICE8; +typedef struct IDirect3DResource8 *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8; +typedef struct IDirect3DVertexBuffer8 *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8; +typedef struct IDirect3DVolume8 *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8; +typedef struct IDirect3DSwapChain8 *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8; +typedef struct IDirect3DSurface8 *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8; +typedef struct IDirect3DIndexBuffer8 *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8; +typedef struct IDirect3DBaseTexture8 *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8; +typedef struct IDirect3DTexture8 *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8; +typedef struct IDirect3DCubeTexture8 *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8; +typedef struct IDirect3DVolumeTexture8 *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8; + +[ + local, + object, + uuid(1dd9e8da-1c77-4d40-b0cf-98fefdff9512), +] +interface IDirect3D8 : IUnknown +{ + HRESULT RegisterSoftwareDevice(void *init_function); + UINT GetAdapterCount(); + HRESULT GetAdapterIdentifier(UINT adapter_index, DWORD flags, D3DADAPTER_IDENTIFIER8 *identifier); + UINT GetAdapterModeCount(UINT adapter_index); + HRESULT EnumAdapterModes(UINT adapter_index, UINT mode_index, D3DDISPLAYMODE *mode); + HRESULT GetAdapterDisplayMode(UINT adapter_index, D3DDISPLAYMODE *mode); + HRESULT CheckDeviceType(UINT adapter_index, D3DDEVTYPE device_type, + D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed); + HRESULT CheckDeviceFormat(UINT adapter_index, D3DDEVTYPE device_type, + D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format); + HRESULT CheckDeviceMultiSampleType(UINT adapter_index, D3DDEVTYPE device_type, D3DFORMAT format, + BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type); + HRESULT CheckDepthStencilMatch(UINT adapter_index, D3DDEVTYPE device_type, + D3DFORMAT adapter_format, D3DFORMAT render_target_format, D3DFORMAT depth_stencil_format); + HRESULT GetDeviceCaps(UINT adapter_index, D3DDEVTYPE device_type, D3DCAPS8 *caps); + HMONITOR GetAdapterMonitor(UINT adapter_index); + HRESULT CreateDevice(UINT adapter_index, D3DDEVTYPE device_type, HWND focus_window, + DWORD flags, D3DPRESENT_PARAMETERS *parameters, struct IDirect3DDevice8 **device); +} + +[ + local, + object, + uuid(bd7349f5-14f1-42e4-9c79-972380db40c0), +] +interface IDirect3DVolume8 : IUnknown +{ + HRESULT GetDevice(struct IDirect3DDevice8 **device); + HRESULT SetPrivateData(REFGUID guid, const void *data, DWORD data_size, DWORD flags); + HRESULT GetPrivateData(REFGUID guid, void *data, DWORD *size); + HRESULT FreePrivateData(REFGUID guid); + HRESULT GetContainer(REFIID iid, void **container); + HRESULT GetDesc(D3DVOLUME_DESC *desc); + HRESULT LockBox(D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags); + HRESULT UnlockBox(); +} + +[ + local, + object, + uuid(928c088b-76b9-4c6b-a536-a590853876cd), +] +interface IDirect3DSwapChain8 : IUnknown +{ + HRESULT Present(const RECT *src_rect, const RECT *dst_rect, + HWND dst_window_override, const RGNDATA *dirty_region); + HRESULT GetBackBuffer(UINT backbuffer_idx, D3DBACKBUFFER_TYPE type, struct IDirect3DSurface8 **backbuffer); +} + +[ + local, + object, + uuid(1b36bb7b-09b7-410a-b445-7d1430d7b33f), +] +interface IDirect3DResource8 : IUnknown +{ + HRESULT GetDevice(struct IDirect3DDevice8 **device); + HRESULT SetPrivateData(REFGUID guid, const void *data, DWORD data_size, DWORD flags); + HRESULT GetPrivateData(REFGUID guid, void *data, DWORD *size); + HRESULT FreePrivateData(REFGUID guid); + DWORD SetPriority(DWORD priority); + DWORD GetPriority(); + void PreLoad(); + D3DRESOURCETYPE GetType(); +} + +[ + local, + object, + uuid(b96eebca-b326-4ea5-882f-2ff5bae021dd), +] +interface IDirect3DSurface8 : IUnknown +{ + HRESULT GetDevice(struct IDirect3DDevice8 **device); + HRESULT SetPrivateData(REFGUID guid, const void *data, DWORD data_size, DWORD flags); + HRESULT GetPrivateData(REFGUID guid, void *data, DWORD *size); + HRESULT FreePrivateData(REFGUID guid); + HRESULT GetContainer(REFIID iid, void **container); + HRESULT GetDesc(D3DSURFACE_DESC *desc); + HRESULT LockRect(D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags); + HRESULT UnlockRect(); +} + +[ + local, + object, + uuid(8aeeeac7-05f9-44d4-b591-000b0df1cb95), +] +interface IDirect3DVertexBuffer8 : IDirect3DResource8 +{ + HRESULT Lock(UINT offset, UINT size, BYTE **data, DWORD flags); + HRESULT Unlock(); + HRESULT GetDesc(D3DVERTEXBUFFER_DESC *desc); +} + +[ + local, + object, + uuid(0e689c9a-053d-44a0-9d92-db0e3d750f86), +] +interface IDirect3DIndexBuffer8 : IDirect3DResource8 +{ + HRESULT Lock(UINT offset, UINT size, BYTE **data, DWORD flags); + HRESULT Unlock(); + HRESULT GetDesc(D3DINDEXBUFFER_DESC *desc); +} + +[ + local, + object, + uuid(b4211cfa-51b9-4a9f-ab78-db99b2bb678e), +] +interface IDirect3DBaseTexture8 : IDirect3DResource8 +{ + DWORD SetLOD(DWORD lod); + DWORD GetLOD(); + DWORD GetLevelCount(); +} + +[ + local, + object, + uuid(3ee5b968-2aca-4c34-8bb5-7e0c3d19b750), +] +interface IDirect3DCubeTexture8 : IDirect3DBaseTexture8 +{ + HRESULT GetLevelDesc(UINT level, D3DSURFACE_DESC *desc); + HRESULT GetCubeMapSurface(D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface8 **surface); + HRESULT LockRect(D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags); + HRESULT UnlockRect(D3DCUBEMAP_FACES face, UINT level); + HRESULT AddDirtyRect(D3DCUBEMAP_FACES face, const RECT *dirty_rect); +} + +[ + local, + object, + uuid(e4cdd575-2866-4f01-b12e-7eece1ec9358), +] +interface IDirect3DTexture8 : IDirect3DBaseTexture8 +{ + HRESULT GetLevelDesc(UINT level, D3DSURFACE_DESC *desc); + HRESULT GetSurfaceLevel(UINT level, IDirect3DSurface8 **surface); + HRESULT LockRect(UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags); + HRESULT UnlockRect(UINT level); + HRESULT AddDirtyRect(const RECT *dirty_rect); +} + +[ + local, + object, + uuid(4b8aaafa-140f-42ba-9131-597eafaa2ead), +] +interface IDirect3DVolumeTexture8 : IDirect3DBaseTexture8 +{ + HRESULT GetLevelDesc(UINT level, D3DVOLUME_DESC *desc); + HRESULT GetVolumeLevel(UINT level, IDirect3DVolume8 **volume); + HRESULT LockBox(UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags); + HRESULT UnlockBox(UINT level); + HRESULT AddDirtyBox(const D3DBOX *dirty_box); +} + +[ + local, + object, + uuid(7385e5df-8fe8-41d5-86b6-d7b48547b6cf), +] +interface IDirect3DDevice8 : IUnknown +{ + HRESULT TestCooperativeLevel(); + UINT GetAvailableTextureMem(); + HRESULT ResourceManagerDiscardBytes(DWORD size); + HRESULT GetDirect3D(IDirect3D8 **d3d); + HRESULT GetDeviceCaps(D3DCAPS8 *caps); + HRESULT GetDisplayMode(D3DDISPLAYMODE *mode); + HRESULT GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *parameters); + HRESULT SetCursorProperties(UINT x_hotspot, UINT y_hotspot, IDirect3DSurface8 *bitmap); + void SetCursorPosition(UINT x, UINT y, DWORD flags); + BOOL ShowCursor(BOOL show); + HRESULT CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *parameters, IDirect3DSwapChain8 **swapchain); + HRESULT Reset(D3DPRESENT_PARAMETERS *parameters); + HRESULT Present(const RECT *src_rect, const RECT *dst_rect, + HWND dst_window_override, const RGNDATA *dirty_region); + HRESULT GetBackBuffer(UINT backbuffer_idx, D3DBACKBUFFER_TYPE type, IDirect3DSurface8 **backbuffer); + HRESULT GetRasterStatus(D3DRASTER_STATUS *status); + void SetGammaRamp(DWORD flags, const D3DGAMMARAMP *ramp); + void GetGammaRamp(D3DGAMMARAMP *ramp); + HRESULT CreateTexture(UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, + D3DPOOL pool, IDirect3DTexture8 **texture); + HRESULT CreateVolumeTexture(UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, + D3DPOOL pool, IDirect3DVolumeTexture8 **texture); + HRESULT CreateCubeTexture(UINT width, UINT levels, DWORD usage, D3DFORMAT format, + D3DPOOL pool, IDirect3DCubeTexture8 **texture); + HRESULT CreateVertexBuffer(UINT size, DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer); + HRESULT CreateIndexBuffer(UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer); + HRESULT CreateRenderTarget(UINT width, UINT height, D3DFORMAT format, + D3DMULTISAMPLE_TYPE multisample_type, BOOL lockable, IDirect3DSurface8 **surface); + HRESULT CreateDepthStencilSurface(UINT width, UINT height, D3DFORMAT format, + D3DMULTISAMPLE_TYPE multisample_type, IDirect3DSurface8 **surface); + HRESULT CreateImageSurface(UINT width, UINT height, D3DFORMAT format, IDirect3DSurface8 **surface); + HRESULT CopyRects(IDirect3DSurface8 *src_surface, const RECT *src_rects, UINT rect_count, + IDirect3DSurface8 *dst_surface, const POINT *dst_points); + HRESULT UpdateTexture(IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture); + HRESULT GetFrontBuffer(IDirect3DSurface8 *dst_surface); + HRESULT SetRenderTarget(IDirect3DSurface8 *render_target, IDirect3DSurface8 *depth_stencil); + HRESULT GetRenderTarget(IDirect3DSurface8 **surface); + HRESULT GetDepthStencilSurface(IDirect3DSurface8 **surface); + HRESULT BeginScene(); + HRESULT EndScene(); + HRESULT Clear(DWORD rect_count, const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil); + HRESULT SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix); + HRESULT GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix); + HRESULT MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix); + HRESULT SetViewport(const D3DVIEWPORT8 *viewport); + HRESULT GetViewport(D3DVIEWPORT8 *viewport); + HRESULT SetMaterial(const D3DMATERIAL8 *material); + HRESULT GetMaterial(D3DMATERIAL8 *material); + HRESULT SetLight(DWORD index, const D3DLIGHT8 *light); + HRESULT GetLight(DWORD index, D3DLIGHT8 *light); + HRESULT LightEnable(DWORD index, BOOL enable); + HRESULT GetLightEnable(DWORD index, BOOL *enable); + HRESULT SetClipPlane(DWORD index, const float *plane); + HRESULT GetClipPlane(DWORD index, float *plane); + HRESULT SetRenderState(D3DRENDERSTATETYPE state, DWORD value); + HRESULT GetRenderState(D3DRENDERSTATETYPE state, DWORD *value); + HRESULT BeginStateBlock(); + HRESULT EndStateBlock(DWORD *stateblock); + HRESULT ApplyStateBlock(DWORD stateblock); + HRESULT CaptureStateBlock(DWORD stateblock); + HRESULT DeleteStateBlock(DWORD stateblock); + HRESULT CreateStateBlock(D3DSTATEBLOCKTYPE type, DWORD *stateblock); + HRESULT SetClipStatus(const D3DCLIPSTATUS8 *clip_status); + HRESULT GetClipStatus(D3DCLIPSTATUS8 *clip_status); + HRESULT GetTexture(DWORD index, IDirect3DBaseTexture8 **texture); + HRESULT SetTexture(DWORD index, IDirect3DBaseTexture8 *texture); + HRESULT GetTextureStageState(DWORD index, D3DTEXTURESTAGESTATETYPE type, DWORD *value); + HRESULT SetTextureStageState(DWORD index, D3DTEXTURESTAGESTATETYPE type, DWORD value); + HRESULT ValidateDevice(DWORD *pass_count); + HRESULT GetInfo(DWORD id, void *info, DWORD size); + HRESULT SetPaletteEntries(UINT index, const PALETTEENTRY *entries); + HRESULT GetPaletteEntries(UINT index, PALETTEENTRY *entries); + HRESULT SetCurrentTexturePalette(UINT index); + HRESULT GetCurrentTexturePalette(UINT *index); + HRESULT DrawPrimitive(D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count); + HRESULT DrawIndexedPrimitive(D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, + UINT vertex_count, UINT start_index, UINT primitive_count); + HRESULT DrawPrimitiveUP(D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride); + HRESULT DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count, + UINT primitive_count, const void *index_data, D3DFORMAT index_format, const void *data, UINT stride); + HRESULT ProcessVertices(UINT src_start_idx, UINT dst_idx, UINT vertex_count, + IDirect3DVertexBuffer8 *dst_buffer, DWORD flags); + HRESULT CreateVertexShader(const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage); + HRESULT SetVertexShader(DWORD shader); + HRESULT GetVertexShader(DWORD *shader); + HRESULT DeleteVertexShader(DWORD shader); + HRESULT SetVertexShaderConstant(DWORD start_idx, const void *data, DWORD count); + HRESULT GetVertexShaderConstant(DWORD start_idx, void *data, DWORD count); + HRESULT GetVertexShaderDeclaration(DWORD shader, void *data, DWORD *size); + HRESULT GetVertexShaderFunction(DWORD shader, void *data, DWORD *size); + HRESULT SetStreamSource(UINT stream_idx, IDirect3DVertexBuffer8 *buffer, UINT stride); + HRESULT GetStreamSource(UINT stream_idx, IDirect3DVertexBuffer8 **buffer, UINT *stride); + HRESULT SetIndices(IDirect3DIndexBuffer8 *buffer, UINT base_vertex_idx); + HRESULT GetIndices(IDirect3DIndexBuffer8 **buffer, UINT *base_vertex_idx); + HRESULT CreatePixelShader(const DWORD *byte_code, DWORD *shader); + HRESULT SetPixelShader(DWORD shader); + HRESULT GetPixelShader(DWORD *shader); + HRESULT DeletePixelShader(DWORD shader); + HRESULT SetPixelShaderConstant(DWORD start_idx, const void *data, DWORD count); + HRESULT GetPixelShaderConstant(DWORD start_idx, void *data, DWORD count); + HRESULT GetPixelShaderFunction(DWORD shader, void *data, DWORD *size); + HRESULT DrawRectPatch(UINT handle, const float *segment_count, const D3DRECTPATCH_INFO *patch_info); + HRESULT DrawTriPatch(UINT handle, const float *segment_count, const D3DTRIPATCH_INFO *patch_info); + HRESULT DeletePatch(UINT handle); +} + +IDirect3D8 * __stdcall Direct3DCreate8(UINT sdk_version);