This fails when dxcompiler is used. You can't see that in the CI pipeline because you're based on an older version of master, but if you rebase on current master you should see the crash. The problem is likely `shader_profiles` in `dxc_compiler_compile_shader()`. I don't know if dxcompiler supports effects, but depending on that you should either fix `shader_profiles` there or exclude effect compilation on SM6.