Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/hlsl.y:
static bool intrinsic_all(struct hlsl_ctx *ctx, const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
That's fine for me, but notice that if you want you can refactor `all()` and `any()` to a common helper that takes the accumulation operation as a parameter.