From: Evan Tang etang@codeweavers.com
--- libs/vkd3d-shader/hlsl_constant_ops.c | 29 +++++++++++++++++++++++++++ 1 file changed, 29 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d-shader/hlsl_constant_ops.c index 41a72ab6c..3a4f29cf4 100644 --- a/libs/vkd3d-shader/hlsl_constant_ops.c +++ b/libs/vkd3d-shader/hlsl_constant_ops.c @@ -231,6 +231,31 @@ static bool fold_neg(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, return true; }
+static bool fold_bit_not(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, + const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src) +{ + enum hlsl_base_type type = dst_type->base_type; + unsigned int k; + + assert(type == src->node.data_type->base_type); + + for (k = 0; k < dst_type->dimx; ++k) + { + switch (type) + { + case HLSL_TYPE_INT: + case HLSL_TYPE_UINT: + dst->u[k].u = ~src->value.u[k].u; + break; + + default: + FIXME("Fold negation for type %s.\n", debug_hlsl_type(ctx, dst_type)); + return false; + } + } + return true; +} + static bool fold_rcp(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src, const struct vkd3d_shader_location *loc) { @@ -920,6 +945,10 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, success = fold_neg(ctx, &res, instr->data_type, arg1); break;
+ case HLSL_OP1_BIT_NOT: + success = fold_bit_not(ctx, &res, instr->data_type, arg1); + break; + case HLSL_OP1_RCP: success = fold_rcp(ctx, &res, instr->data_type, arg1, &instr->loc); break;