On Thu May 4 10:35:20 2023 +0000, Francisco Casas wrote:
Sorry for the mess. By mistake I force pushed an older version of the branch (the 8 commits added). I sent the right one afterwards. The only change I did is adding the last commit, which introduces the `hlsl_calloc()` wrapper. Everything else is just noise.
``` commit 37d66d5c1c9415573853e065df126c3ab4579895 (HEAD, whq-fcasas/master6_part_2) Author: Francisco Casas fcasas@codeweavers.com Date: Wed May 3 15:39:58 2023 -0400
vkd3d-shader/hlsl: Introduce hlsl_calloc().
This is just a wrapper of vkd3d_calloc(), that has the advantage of checking for multiplication overclock. ```
Yes, if you overclock your processor too much it starts miscomputing multiplications and then buffers are not allocated of the right size! :-P