+ /** + * Binary format used by Direct3D 9/10.x/11 effects profiles. + * Output is a raw FX section without container. \since 1.10 + */ + VKD3D_SHADER_TARGET_FX,
That \since will need an update.
+ else if ((compile_info->target_type == VKD3D_SHADER_TARGET_FX) != (profile->type == VKD3D_SHADER_TYPE_EFFECT)) + { + vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE, + "The '%s' target profile is incompatible with the 'fx' target type.", profile->name); + return VKD3D_ERROR_INVALID_ARGUMENT; + }
I think the error message here is inaccurate when "target_type" isn't VKD3D_SHADER_TARGET_FX.