On Mon Jan 29 04:27:45 2024 +0000, Matteo Bruni wrote:
It would be used in place of the `FIXME()` in `d3d9_device_QueryInterface()`. Dunno, it doesn't seem too terrible to store it for now, even if it isn't used yet. Not that I'm opposed to implementing that part right away either.
Yeah, it's just used for `d3d9_device_QueryInterface()` at the moment.