Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/tpf.c:
}
if (!(name = hlsl_strdup(ctx, name_buffer->buffer)))
{
sm4_free_extern_resources(extern_resources, *count);
*count = 0;
hlsl_release_string_buffer(ctx, name_buffer);
return NULL;
}
hlsl_release_string_buffer(ctx, name_buffer);
if (!(hlsl_array_reserve(ctx, (void **)&extern_resources, &capacity, *count + 1,
sizeof(*extern_resources))))
{
sm4_free_extern_resources(extern_resources, *count);
*count = 0;
return NULL;
You're leaking `name` here. I would suggest resizing the array before allocating the name.