On Thu Sep 5 15:11:35 2024 +0000, Matteo Bruni wrote:
It would be preferable to check for relative error, like e.g. in d3dx9_36/tests/{effect.c,math.c} or d3d9/tests/visual.c, if that works out alright.
Initially I was using relative error in testing, but at some point I had issues with it. Reintroduced it and there don't seem to be anymore issues, so this should be fixed now. :)