From: Francisco Casas fcasas@codeweavers.com
--- libs/vkd3d-shader/tpf.c | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+)
diff --git a/libs/vkd3d-shader/tpf.c b/libs/vkd3d-shader/tpf.c index f019208f8..c1d243093 100644 --- a/libs/vkd3d-shader/tpf.c +++ b/libs/vkd3d-shader/tpf.c @@ -3558,6 +3558,34 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc) set_u32(&buffer, var_offset, string_offset); write_sm4_type(ctx, &buffer, var->data_type); set_u32(&buffer, var_offset + 4 * sizeof(uint32_t), var->data_type->bytecode_offset); + + if (var->default_values) + { + unsigned int reg_size = var->data_type->reg_size[HLSL_REGSET_NUMERIC]; + unsigned int comp_count = hlsl_type_component_count(var->data_type); + unsigned int default_value_offset; + unsigned int k; + + default_value_offset = bytecode_reserve_bytes(&buffer, reg_size * sizeof(uint32_t)); + set_u32(&buffer, var_offset + 5 * sizeof(uint32_t), default_value_offset); + + for (k = 0; k < comp_count; ++k) + { + struct hlsl_type *comp_type = hlsl_type_get_component_type(ctx, var->data_type, k); + unsigned int comp_offset; + enum hlsl_regset regset; + + comp_offset = hlsl_type_get_component_offset(ctx, var->data_type, k, ®set); + if (regset == HLSL_REGSET_NUMERIC) + { + if (comp_type->base_type == HLSL_TYPE_DOUBLE) + hlsl_fixme(ctx, &var->loc, "Write double default values."); + + set_u32(&buffer, default_value_offset + comp_offset * sizeof(uint32_t), + var->default_values[k].value.u); + } + } + } ++j; } }