Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/d3d_asm.c:
vkd3d_string_buffer_printf(&compiler->buffer, "unknown_flags(%#"PRIx64")", (uint64_t)global_flags);
}
+static void shader_dump_atomic_op_flags(struct vkd3d_d3d_asm_compiler *compiler, uint32_t atomic_flags) +{
- if (atomic_flags & VKD3DARF_SEQ_CST)
- {
vkd3d_string_buffer_printf(&compiler->buffer, "_seq_cst");
If we are inventing this, can we use `_seqCst` to make the language a tad more regular?