From: Francisco Casas fcasas@codeweavers.com
--- Makefile.am | 1 + tests/hlsl/relative-addressing.shader_test | 76 ++++++++++++++++++++++ 2 files changed, 77 insertions(+) create mode 100644 tests/hlsl/relative-addressing.shader_test
diff --git a/Makefile.am b/Makefile.am index 5fbac802..b82ec974 100644 --- a/Makefile.am +++ b/Makefile.am @@ -143,6 +143,7 @@ vkd3d_shader_tests = \ tests/hlsl/pow.shader_test \ tests/hlsl/reflect.shader_test \ tests/hlsl/register-reservations.shader_test \ + tests/hlsl/relative-addressing.shader_test \ tests/hlsl/return-implicit-conversion.shader_test \ tests/hlsl/return.shader_test \ tests/hlsl/round.shader_test \ diff --git a/tests/hlsl/relative-addressing.shader_test b/tests/hlsl/relative-addressing.shader_test new file mode 100644 index 00000000..4700dc54 --- /dev/null +++ b/tests/hlsl/relative-addressing.shader_test @@ -0,0 +1,76 @@ +% Note: SM1 supports relative addressing as long as it is not used as an l-value. +[pixel shader todo] +float i; + +float4 main() : sv_target +{ + float a[4] = {1, 2, 3, 4}; + + return a[i]; +} + +[test] +uniform 0 float 2.3 +todo draw quad +todo probe all rgba (3, 3, 3, 3) + + +[require] +shader model >= 4.0 + +[pixel shader todo] +int i, j; + +float4 main() : sv_target +{ + float mut1[4] = {1, 2, 3, 4}; + float mut2[4] = {5, 6, 7, 8}; + + mut1[i] = 100; + mut2[j] = mut1[j]; + + return float4(mut2[0], mut2[1], mut2[2], mut2[3]); +} + +[test] +uniform 0 int 0 +uniform 1 int 0 +todo draw quad +todo probe all rgba (100, 6, 7, 8) +uniform 0 int 2 +uniform 1 int 2 +todo draw quad +todo probe all rgba (5, 6, 100, 8) +uniform 0 int 1 +uniform 1 int 3 +todo draw quad +todo probe all rgba (5, 6, 7, 4) + + +[pixel shader todo] +float a, b, c, d; +float e, f, g, h; +int i, j; + +float4 main() : sv_target +{ + + float arr1[8] = {a, a, b, b, c, c, d, d}; + float arr2[8] = {e, e, f, f, g, g, h, h}; + + arr1[i] = arr2[i]; + arr2[j] = arr1[j]; + + return 1000 * float4(arr1[0], arr1[4], arr2[0], arr2[4]) + + 100 * float4(arr1[1], arr1[5], arr2[1], arr2[5]) + + 10 * float4(arr1[2], arr1[6], arr2[2], arr2[6]) + + 1 * float4(arr1[3], arr1[7], arr2[3], arr2[7]); +} + +[test] +uniform 0 float4 1 2 3 4 +uniform 4 float4 5 6 7 8 +uniform 8 int 3 +uniform 9 int 4 +todo draw quad +todo probe all rgba (1126, 3344, 5566, 3788)