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-- v15: vkd3d: Support aliased tile binding if available. vkd3d: Implement ID3D12CommandQueue::UpdateTileMappings() for textures. vkd3d: Implement ID3D12CommandQueue::UpdateTileMappings() for buffers. vkd3d: Pre-bind sparse texture mip tails.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/631
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