Without any reason to test unaligned buffer views here, just resolve this by changing the test.
Or, you could enable `VK_EXT_texel_buffer_alignment`, or use a 1.3 device, where the functionality is always enabled--then, in [`VkPhysicalDeviceTexelBufferAlignmentProperties`](https://registry.khronos.org/vulkan/specs/1.3-extensions/html/chap46.html#Vk...), if `storageTexelBufferOffsetSingleTexelAlignment` is `VK_TRUE`, which it should be on any GPU that works with D3D, this *won't* violate the spec. (But then what do you do about devices that don't support the extension and/or don't support single-texel alignment...?)