Alexandros Frantzis (@afrantzis) commented about dlls/winex11.drv/init.c:
+static const struct client_surface_funcs x11drv_client_surface_funcs = +{
- .destroy = x11drv_client_surface_destroy,
- .detach = x11drv_client_surface_detach,
- .update = x11drv_client_surface_update,
- .present = X11DRV_client_surface_present,
+};
+Window x11drv_client_surface_create( HWND hwnd, struct client_surface **client ) +{
- struct x11drv_client_surface *surface;
- if (!(surface = client_surface_create( sizeof(*surface), &x11drv_client_surface_funcs, hwnd )))
- {
ERR("Failed to allocate vulkan surface for hwnd=%p\n", hwnd);
Nit: By the end of the series the client surface is also used for OpenGL, so this error could be confusing in the logs.