I see failures for `entry-point-semantics.shader_test`. Commit bc12da74638f3cbb5894737319842d2a28b76d2a gives (on Wine with native `d3dcompiler_47.dll`): ``` shader_runner:1185: Running tests from a Windows cross build shader_runner:1187: Compiling shaders with d3dcompiler_47.dll and executing with d3d9.dll 0024:fixme:ntdll:8U:0x7f5488008bde:dlls/ntdll/unix/system.c:2589:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION shader_runner:87: Driver string: aticfx32.dll. shader_runner:88: Device: Radeon RX 5700 / 5700 XT, 1002:731f. 0108:fixme:d3d:8P:00000000008A1F29:dlls/wined3d/state.c:1680:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts. shader_runner:1190: Compiling shaders with d3dcompiler_47.dll and executing with d3d11.dll shader_runner:161: Adapter: Radeon RX 5700 / 5700 XT, 1002:731f. shader_runner:602: Section [test], line 193: Test failed: Got {1.00000000e+000, 2.00000000e+000, 1.00000000e+000, 2.00000000e+000}, expected {1.00000000e+000, 2.00000000e+000, 1.00000000e+001, 2.00000000e+001} at (0, 0). shader_runner:1193: Compiling shaders with d3dcompiler_47.dll and executing with d3d12.dll shader_runner:340: Adapter: Radeon RX 5700 / 5700 XT, 1002:731f. shader_runner:602: Section [test], line 193: Test failed: Got {1.00000000e+000, 2.00000000e+000, 1.00000000e+000, 1.00000000e+000}, expected {1.00000000e+000, 2.00000000e+000, 1.00000000e+001, 2.00000000e+001} at (0, 0). shader_runner:1163: d3dcompiler_47.dll version: 10.0.19041.868 shader_runner:1163: dxgi.dll version: 6.0.6000.16386 shader_runner:1163: d3d9.dll version: 5.3.1.904 shader_runner:1163: d3d11.dll version: 7.0.6002.18107 shader_runner:1176: d3d12.dll version: unknown shader_runner: 482 tests executed (2 failures, 0 skipped, 0 todo, 0 bugs). ```
With commit 29f8202e6c596513376468d1535495ad187572fd other failures appear: ``` shader_runner:1185: Running tests from a Windows cross build shader_runner:1187: Compiling shaders with d3dcompiler_47.dll and executing with d3d9.dll 0024:fixme:ntdll:8U:0x7f97b3c08bde:dlls/ntdll/unix/system.c:2589:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION shader_runner:87: Driver string: aticfx32.dll. shader_runner:88: Device: Radeon RX 5700 / 5700 XT, 1002:731f. 0108:fixme:d3d:8P:00000000008A1F29:dlls/wined3d/state.c:1680:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts. shader_runner:1190: Compiling shaders with d3dcompiler_47.dll and executing with d3d11.dll shader_runner:161: Adapter: Radeon RX 5700 / 5700 XT, 1002:731f. shader_runner:602: Section [test], line 193: Test failed: Got {1.00000000e+000, 2.00000000e+000, 1.00000000e+000, 2.00000000e+000}, expected {1.00000000e+000, 2.00000000e+000, 1.00000000e+001, 2.00000000e+001} at (0, 0). shader_runner:602: Section [test], line 262: Test failed: Got {1.10000000e+001, 2.20000000e+001, 0.00000000e+000, 0.00000000e+000}, expected {1.10000000e+001, 2.20000000e+001, 3.30000000e+001, 0.00000000e+000} at (0, 0). shader_runner:736: Test failed: Got unexpected hr 0x80010064. shader_runner:736: Test failed: Got unexpected hr 0x80010064. shader_runner:736: Test failed: Got unexpected hr 0x80010064. shader_runner:736: Test failed: Got unexpected hr 0x80010064. shader_runner:736: Test failed: Got unexpected hr 0x80010064. shader_runner:1193: Compiling shaders with d3dcompiler_47.dll and executing with d3d12.dll shader_runner:340: Adapter: Radeon RX 5700 / 5700 XT, 1002:731f. shader_runner:602: Section [test], line 193: Test failed: Got {1.00000000e+000, 2.00000000e+000, 1.00000000e+000, 1.00000000e+000}, expected {1.00000000e+000, 2.00000000e+000, 1.00000000e+001, 2.00000000e+001} at (0, 0). shader_runner:602: Section [test], line 262: Test failed: Got {1.10000000e+001, 2.20000000e+001, 1.10000000e+001, 0.00000000e+000}, expected {1.10000000e+001, 2.20000000e+001, 3.30000000e+001, 0.00000000e+000} at (0, 0). shader_runner:736: Test failed: Got unexpected hr 0x80010064. shader_runner:736: Test failed: Got unexpected hr 0x80010064. shader_runner:736: Test failed: Got unexpected hr 0x80010064. shader_runner:736: Test failed: Got unexpected hr 0x80010064. shader_runner:736: Test failed: Got unexpected hr 0x80010064. shader_runner:1163: d3dcompiler_47.dll version: 10.0.19041.868 shader_runner:1163: dxgi.dll version: 6.0.6000.16386 shader_runner:1163: d3d9.dll version: 5.3.1.904 shader_runner:1163: d3d11.dll version: 7.0.6002.18107 shader_runner:1176: d3d12.dll version: unknown shader_runner: 662 tests executed (14 failures, 0 skipped, 0 todo, 0 bugs). ```
I am not really sure of what these errors 0x80010064 are. Can you reproduce them?