Nikolay Sivov (@nsivov) commented about dlls/d2d1/tests/d2d1.c:
- release_test_context(&ctx);
+}
+static void test_effect_saturation(BOOL d3d11) +{
- static const struct effect_property properties[] =
- {
{ L"Saturation", D2D1_SATURATION_PROP_SATURATION, D2D1_PROPERTY_TYPE_FLOAT },- };
- float f;
- struct d2d1_test_context ctx;
- ID2D1DeviceContext *context;
- unsigned int count, i;
- ID2D1Effect *effect;
- WCHAR name[64];
- HRESULT hr;
Here, and in other functions too, this is normally sorted by length, so 'float f;' would go at the end. See formatting of existing tests.