On Wed Mar 29 14:52:08 2023 +0000, Matteo Bruni wrote:
Cool. I think we want to try to upstream this kind of tests for now, if we start to see test failures we can make the tests laxer (e.g. introducing something like compare_float() from the d3d11 tests) or drop them selectively, depending. Thanks for looking into it :)
Okay, I pushed some tests for this.