From: Matteo Bruni mbruni@codeweavers.com
It really isn't supposed to be its responsibility. All the callers of the function (which are blitters) take care of it already. --- dlls/wined3d/context_gl.c | 2 -- 1 file changed, 2 deletions(-)
diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c index c892c2adbeb..a0a21a0be20 100644 --- a/dlls/wined3d/context_gl.c +++ b/dlls/wined3d/context_gl.c @@ -3255,8 +3255,6 @@ void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl *context_gl, { if (context->render_offscreen) { - wined3d_texture_load(rt, context, FALSE); - wined3d_context_gl_apply_fbo_state_blit(context_gl, GL_DRAW_FRAMEBUFFER, &rt->resource, context->current_rt.sub_resource_idx, NULL, 0, rt->resource.draw_binding); if (rt->resource.format->id != WINED3DFMT_NULL)