Is this waiting for tests or for something else? Regarding tests, I don't see right now how this could fit in current shader runner, we might be able to compile test, but anything else requires effects handling in the runner.
From my point of view, the main thing it needs is sign-off by Zeb and Giovanni. I think tests would be helpful though, and making sure things (and non-effect profiles in particular) at least compile seems like a good start.
Support for actual effect handling in the shader runner would be a fair bit more involved, but perhaps not terribly hard either? I imagine that initially we'd just need a way to verify the state contained in a compiled effect.